Changes from Live Patches to World of Warcraft Classes
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[Bugfixes]
[Buffs]
[Nerfs]
[Changes]
[New Features]
[Overhauls]
Legend: Bugfixes | Buffs | Nerfs | Changes | New Features | Overhauls
(Dates listed are only for Major Patches)
Druid (150)
0.08 (beta) July 7th, 2004
- Man Tracking has been renamed to Track Humanoid.
- Sneak: Renamed to Prowl.
- Feline Fury: Renamed to Tiger’s Fury.
0.09 (beta) August 15th, 2004
- Tiger's Fury damage should now scale properly when used with Shred and Ravage.
- Faerie Fire will now stack with other armor reducing debuffs.
- Entangling Roots should no longer end early based on damage caused by itself.
- When in Bear Form, Dire Bear Form, Cat Form, Travel Form or Aquatic Form,the druid is now considered a Beast.
- Travel Form is no longer useable underwater.
- Shape shifting will no longer cancel all buffs on the Druid.
- Shape shifting cool down reduced from 10 to 1.5 seconds.
- Play Dead has been removed.
- Druids now regenerate mana while in shape shift form.
- When shape shifting into and out of Bear/Dire Bear forms, you should now end with the same % of health as you had in the previous form.
- Bear Form’s armor increased.
- Dire Bear Form’s melee damage increased.
- Bear Form and Dire Bear Form mana cost slightly reduced.
- Cat Form mana cost slightly reduced, energy now starts generating immediately.
- Growl taunt effectiveness reduced.
- Aquatic Form mana cost now scales with level, speed no longer changes with level.
- Travel Form mana cost now scales with level.
- Healing Touch mana cost reduced.
- Starfire mana cost reduced.
- Thorns mana cost reduced for early ranks, raised for later ranks.
0.10 (beta) September 16th, 2004
- Cower no longer generates a combo point; energy cost reduced.
- Demoralizing Roar effect reduced at higher ranks.
- Track Humanoids now lasts until canceled, like other tracking abilities.
- Druid and Shaman talents are now available.
0.11 (beta) September 28th, 2004
- Dash can now be used while prowling.
0.12 (beta) October 10th, 2004
- Travel Form is now only useable outdoors.
- Cower, Growl and Challenging Roar are now useable against targets that are immune to physical attacks.
- New Spell: Hibernate (Level 18).
- Shapeshifting now breaks roots, snares, and freeze effects.
- All Shapeshift forms now include an immunity to polymorph effects.
- Bear Form - HP gain increased.
- Dire Bear Form - HP gain increased.
1.01 (pre-release) November 7th, 2004
- Removed facing direction requirement from Entangling Roots, Faerie Fire, Hibernate, and Soothe Animal.
- New Spell: Rebirth (Level 20).
- New Ability: Feline Grace (Level 40).
- Bear Form abilities that target one or more enemies now generate additional threat.
- Enrage: Cool down increased.
- Growl: Now gives the target enough threat to attack you, cool down added.
- Hibernate: Increased the chance of breaking early.
- Mark of the Wild: Ranks 5, 6, and 7 now require reagents.
- Bear Form has been improved to hold aggro more effectively.
- Growl: removed rage cost and global cool down.
- Cower: increased the effect, added a cool down.
- Reagent requirements have been removed from Mark of the Wild.
- Talent Changes The effect of Improved Moonfire has been reduced per rank.
1.02 (5)
- Entangling Roots: Rank 4 moved to level 38.
- New Spell: Gift of the Wild (Level 50) - Longer lasting Mark of the Wild spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.)
- Bear Form: Armor bonus increased from 65% to 180%.
- Dire Bear Form: Armor bonus increased from 125% to 360%.
- Hibernate: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
1.03 (8)
- Training costs adjusted. Total training cost was decreased.
- Rebirth - Casting time and mana cost reduced; now ignores resurrection timers.
- Swiftshifting - Talent changed. When leaving a shapeshift form, the next shapeshift form you take will have a 20%/40%/60% mana cost reduction if used within 6 seconds.
- Gift of the Wild - This spell is now cast on the target's party.
- Cat Form - DPS increase at levels 40-60.
- New Ability (Cat Form): Ferocious Bite (available at level 32) - Finishing move that causes damage per combo point and converts each extra point of energy into additional damage.
- New Spell: Barkskin (available at level 44) - The druid's skin becomes as tough as bark. Physical damage taken is reduced. While protected, taking damage will not cause spellcasting delays, but non-instant spells take longer to cast and melee combat is slowed.
- New Ability (Bear Form): Frenzied Regeneration (available at level 36) - Converts an amount of rage into health every second for a short duration.
1.04 (4)
- Ravage and Shred now properly increase the attack power contribution by the percent modifier.
- Shapeshifting into an animal form will now remove Polymorph effects.
- Feral Charge - Fixed a bug where the ability cost 10 rage instead of five as intended. Should now cost five rage.
- Entangling Roots - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
1.05 (2)
- Barkskin - Now has a new visual.
- Viper sting will not drain mana from Druids while they are shapeshifted.
1.06 (5)
- Shapeshifting will now counteract the slowing effects of frost-based spells (Frostbolt, Frost Shock, Cone of Cold, etc.).
- Feral Charge - Targets that are immune to immobilizing effects will no longer be affected by Feral Charge's immobilizing effect. The interrupt will still affect the target.
- Shadowmeld (Night Elf Racial) - Now reports the correct error message when attempted in shapeshift form.
- Druid shapeshift form buttons are no longer dimmed while under the effects of Polymorph.
- Fixed a bug in aquatic form which sometimes prevented the Druid from returning to caster form upon exiting lava.
1.07 (9)
- Improved Starfire - The stun effect can now be resisted.
- Druids should now be able to shapeshift back into caster form while Feared.
- Cat Form - The base weapon damage of the form has been increased.
- Cat Form - Each point of agility now adds 1 attack power.
- Cat Form - Rip's damage per combo point has been increased.
- Cat Form - Ferocious Bite's damage per combo point has been increased. In addition, extra energy now converts to damage at a higher rate.
- Cat Form - Replaced global cooldown on Tiger's Fury with a 1 second self cooldown. In addition, its duration has been increased to 6 seconds.
- Cat Form - Rake's damage has been increased.
- Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).
1.08 (7)
- Due to significant talent changes, talent points for Druids have been refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
- Hurricane - No longer a talent. Now available to all Druids at level 40. Damage and Mana cost increased on all ranks. Spell is now cast on a targeted area up to 30 yards away and affected by Nature's Reach. Multiple Druids casting Hurricane will no longer stack the slowdown effect. Radius of effect decreased slightly.
- Remove Curse - Updated tooltip to reflect that it's usable on friendly targets only.
- Shapeshifting - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when shapeshifting.
- Swipe - Self cooldown removed.
- Tranquility - Cooldown reduced to 5 minutes. Mana cost reduced by 25%.
- Cat Form - The attack power bonus from the base cat form will now calculate correctly on zoning or logging in.
1.09 (14)
- Heart of the Wild - Previously, when shifting to Bear Form or Dire Bear Form, this talent would cause your current health to increase by the same amount as your max health. Now it will cause your percentage of max health to be the same before and after the shift, as well as shifting back to humanoid form. As a result, shifting in and out of these forms will no longer cause an increase in current health.
- Druids with the Symbol of Unending Energy will now be properly awarded 30 energy if their finishing move is dodged, parried, blocked, or missed.
- Feral Charge - Should no longer desync characters from the server when charging from land to water.
- Bear and Dire Bear form - Effects that lower armor will now lower armor by a percentage of the druid's full armor, rather than just base (caster form) armor. However, Enrage will still only remove 75% of base armor.
- Omen of Clarity - Special attacks will no longer consume their own clearcasting state. All melee attacks will now be able to trigger the clearcasting state.
- Nature's Grasp - This spell can now trigger from special melee attacks. It will no longer be possible to cast Entangling Roots at no mana cost immediately after Nature's Grasp procs.
- Nature's Grace - The Nature's Grace buff will now appear on the player upon completion of casting, before the travel time of the spell. So, Wrath crits will now benefit the casting time of the next spell cast.
- Insect Swarm - New icon.
- Improved Starfire - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
- Omen of Clarity - This spell now works correctly with Bash, Rip, Ferocious Bite, and Demoralizing Roar, granting a decrease in the cost of the ability. Ferocious Bite will still use the entire energy bar to generate additional damage.
- Cat Form - Feline Swiftness will now regain its speed increase when moving from indoors to outdoors.
- Cure Poison - Mana cost now based on a percentage of base mana.
- Remove Curse - Mana cost now based on a percentage of base mana.
- Abolish Poison - Mana cost now based on a percentage of base mana.
1.10 (14)
- Nature's Grace will now correctly trigger after every spell critical strike.
- Fixed a bug that occasionally prevented the Omen of Clarity talent from casting.
- Healing Touch - Mana cost on all ranks reduced approximately 9%.
- Ravage - Can no longer be dodged, parried, or blocked.
- Cure Poison - Can no longer be cast while in Moonkin form.
- Gift of the Wild - Range and area of effect increased.
- Rip - Is now properly considered a Bleed effect.
- All shapeshift forms can now use equipped items.
- Nature's Swiftness - Now makes Rebirth and Soothe Animal spells instant cast.
- Bear Form and Dire Bear Form - It is no longer possible at very low health to die when shifting out of these forms.
- Pounce - This ability will no longer apply its bleed effect when the attack misses or is dodged.
- Some creature Mana Drain spells were previously able to mana drain druids in forms that do not display mana. That has been fixed.
- Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares.
- A new level 52 druid quest that takes place in Un'Goro crater has been added.
1.11 (8)
- The tool tip for the talent Omen of Clarity now reflects its new duration of 10 minutes.
- Fixed an issue where players with the Heart of the Wild talent were losing health each time they shifted to Bear Form or Dire Bear Form.
- Fixed an issue where players with the Furor talent were not staying in combat mode when shifting to bear form and were losing the extra rage generated.
- The Omen of Clarity talent now lasts 10 minutes. The tooltip does not yet correctly reflect the new longer duration, and will be updated in a future patch.
- Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.
- Nature's Grace: You will no longer consume this effect when casting a spell which was made instant by Nature's Swiftness.
- Swiftmend: This new talent has been added to the Druid Restoration tree, replacing Innervate as the 31 point ultimate talent. It consumes a Rejuvenation or Regrowth aura to produce an instant heal.
- Enrage: Tooltip edited to clarify functionality.
1.12 (7)
- Barkskin: The tooltip has been changed to 25% due to the haste effect change.
- Cat Form: This form now has an innate threat reduction component.
- Ferocious Bite: Book of Ferocious Bite (Rank 5) now drops off The Beast in Black Rock Spire. In addition, Ferocious Bite now increases in potency with greater attack power.
- Furor: This talent now works correctly with Cat Form again.
- Improved Shred: The discounted cost for Shred will now be displayed correctly even when you are not in Cat Form.
- Rip: Lesser potency Rips will no longer overwrite greater potency ones.
- Fixed a bug where the incorrect sound was being played by the Claw attack.
2.0 (37)
- When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
- "Bear Form" now grants 25% increased stamina instead of 25% increased health.
- "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
- The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
- "Savage Fury" no longer affects "Mangle (Bear)".
- "Savage Fury" no longer applies to "Maul" or "Swipe".
- The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
- "Improved Leader of the Pack" can no longer get critical heals.
- The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
- The rage normalization equation has been adjusted to grant more rage.
- Due to various talent changes, all Druids will have all their talent points refunded.
- "Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now also applies to Bear and Dire Bear Forms.
- "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
- "Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.
- "Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength.
- "Improved Starfire" has been renamed to "Celestial Focus" and now also increases the chance to resist casting pushback when casting Wrath by 25/50/70%.
- "Blood Frenzy" benefits have merged with "Primal Fury".
- "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
- "Pounce" no longer requires the druid to be behind the target.
- "Barkskin" is now usable while stunned.
- Druids now need substantially less agility per dodge.
- "Dire Bear Form" armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase.
- The Health bonus of "Bear Form" has changed to a 25% percent health increase instead of a flat increase.
- "Swipe" has had its threat bonus multiplier removed.
- "Maul" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Heroic Strike".
- "Regrowth" has had its mana cost reduced by approximately 18%.
- "Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.
- The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.
- "Mangle" will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury".
- "Enrage" will now show up in the combat log and in floating combat text.
- "Lifebloom" will now correctly consume clearcasting.
- "Predatory Instincts" has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.
- If a spell is resisted, it will no longer break stealth.
- "Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off.
- Shapeshifted druids will now be able to speak to npcs while shapeshifted.
- The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".
- "Omen of Clarity's" duration has been increased to 30 min.
2.01 (30)
- The Druid Epic Flight Form is now available through a series of quests.
- Barkskin now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. The tooltip has been adjusted to indicate this ability can be used while frozen, incapacitated, or cowering in fear. That functionality was already present, but not listed in the tooltip.
- Bear Form and Dire Bear Form: The bonus health from shapeshifting into these forms will again be removed correctly when shifting out of these forms.
- Bestial Wrath: The immunity granted by this ability now lasts the full duration of the ability. Bestial Wrath now grants immunity to Cyclone. Cyclone will no longer prevent the immunities from being granted.
- Celestial Focus: The delay on the stun effect for Starfire has been reduced.
- Cyclone: This ability will no longer work on hunters with The Beast Within active or hunter pets with Bestial Wrath active.
- Feral Charge now suppresses all Slowing effects while charging the target.
- Fixed a data error that caused Swiftmend to generate more threat than intended.
- Force of Nature: These pets will now come into the game with full health, including that gained from a percentage of their master's stamina.
- Force of Nature: The Treants summoned by this spell will now correctly attack your target even if it is neutral or non-aggressive.
- Gift of the Wild, ranks 1 and 2, are now available on trainers.
- Gift of the Wild: Rank 3 of this ability now has the same range as ranks 1 and 2.
- Improved Leader of the Pack: This ability will no longer generate threat.
- Lacerate: The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands.
- Lifebloom: Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.
- Mangle(Bear): Damage increased by 15%, but bonus threat reduced so that overall threat generation will be unchanged.
- Nature's Grace: This talent is now triggered by Swiftmend and Lifebloom, and is triggered by and affects Cyclone.
- Nature's Grasp: The mana cost has been removed from all ranks as intended.
- Omen of Clarity: This spell is no longer castable in Tree of Life Form or Moonkin Form.
- Prowl will now be broken correctly by damage shields such as Oil of Immolation.
- Rake: The tooltip has been adjusted to indicate the initial damage done is bleed damage. In addition, Rake can now always be re-applied, even when Mangle is active.
- Shapeshifting will no longer remove the Rotting Putrescence creature debuff.
- Subtlety(Restoration Talent) now applies to all spells, not just healing spells.
- Swiftmend: This ability will now be correctly penalized for casting low rank Rejuvenations and Regrowths just as other healing spells are penalized.
- Swiftmend: The button for this ability will now be greyed out when your current target does not have Rejuvenation or Regrowth.
- Teleport: Moonglade: This spell is no longer castable in Tree of Life Form.
- Tree of Life Form: The tooltip has been corrected to indicate Nature's Swiftness and Rebirth are castable in this form.
- Druids in Swift Flight form can no longer loot herb nodes.
- Force of Nature: This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on.
- Tree of Life: The bonus-healing aura from this talent will reactivate when a Banish effect wears off a Druid in Tree Form.
Hunter (143)
0.08 (beta) July 7th, 2004
- Hunters can no longer use shields. All existing bucklers have been turned into shields.
0.09 (beta) August 15th, 2004
- The Hunter Class is now available to test!
0.10 (beta) September 16th, 2004
- Pets have increased stats, damage, and armor.
- Tamed elite mobs no longer deal extra damage.
- Pets now properly scale to appropriate sizes.
- Creatures in the world know a few new pet abilities. You can learn them by taming certain beasts and letting them use such abilities. Once you learn them, you can teach them to other pets.
- Concussive Shot duration has been increased.
- Beast Taming has been renamed to Tame Beast.
- Feed Pet is now an ability, not a spell.
- Viper Sting mana damage has been increased.
0.11 (beta) September 28th, 2004
- Tame Beast no longer requires the Hunter or the target beast to be out of combat.
- When a group member is attacked while buffed by Aspect of the Pack, the daze effect now applies to that member, not the Hunter who cast Aspect of the Pack.
0.12 (beta) October 10th, 2004
- Cower, Growl and Disengage are now useable against targets that are immune to physical attacks.
1.01 (pre-release) November 7th, 2004
- Glimpse of Instincts: Removed.
- Outdoorsmanship skill line renamed Survival.
- Ranged Combat skill line renamed Marksmanship.
- Removed facing requirement from Hunter's Mark and Scare Beast.
- Aspect of the Cheetah: Speed increased.
- Aspect of the Pack: Speed increased.
- Concussive Shot: No longer causes additional threat, duration and cool down slightly increased, mana cost reduced.
- Disengage: Effect boosted, cool down added.
- Hunter's Mark: Duration increased, dispels itself if the Hunter dies.
- Mongoose Bite: Damage increased, mana cost increased.
- Scare Beast: Increased the chance of breaking early.
- Wing Clip: Slow effect now scales with level.
- Feign Death: Duration increased.
- New Spell: Track Beasts (Level 1).
- New Spell: Track Humanoids (Level 10).
- New Spell: Track Undead (Level 18).
- New Spell: Track Hidden (Level 24).
- New Spell: Track Elementals (Level 26).
- New Spell: Track Demons (Level 32).
- New Spell: Track Giants (Level 40).
- New Spell: Track Dragonkin (Level 50).
- New Spell: Distracting Shot (Level 12).
- New Spell: Aspect of the Wild (Level 46).
- Polearm proficiency can now be learned by Hunters
- Mind Control and Hunter's Mark flag you for PvP when used on enemy players.
- Hunter talents are now available.
1.02 (7)
- Hunters can no longer sit while under the effects of Feign Death.
- Disengage will cause the Hunter's target to immediately check for a new target.
- Hunters will no longer show mana while they are under the effects of Feign Death.
- Claw: Ranks 3-8 focus costs increased to match ranks 1-2.
- Beasts under the effect of Beast Lore will now display whether they are tameable or not.
- Pets: Bite and Claw tooltips now list the damage that is dealt when the pet is content. Actual damage is unchanged.
- Scare Beast: Beasts now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
1.03 (6)
- Training costs adjusted. Total training cost was decreased.
- Sandfury Guardians are no longer tameable.
- Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players.
- Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets.
- Distracting Shot - Is now properly improved by the Efficiency and Hawk Eye talents.
- You can no longer use Eyes of the Beast to leave a flight path.
1.04 (10)
- A new Hunter epic quest series is now in the game and waiting to be found.
- Scatter Shot (Talent) - Now usable while moving and no longer interrupts ranged combat. Now properly reduces the ranged attack power contribution by the percent modifier.
- Highland Striders no longer have Cower (Rank 3) when tamed.
- New Pet Ability: Dive - Increases movement speed for a short duration.
- New Pet Ability: Dash - Increases movement speed for a short duration.
- Freezing Trap - Visual changed.
- Track Hidden - Increased stealth detection.
- Scorpid Sting - Fixed a bug where it was not considered a poison. It can now be removed by poison curing effects.
- Aspect of the Cheetah/Pack - These Aspects will now be canceled when mounted.
- Viper Sting - This spell can no longer be used on warrior and rogue targets. In addition, while it can be used on a druid target at any time it will only drain mana when the druid is in caster form.
1.05 (9)
- The Hunter Epic quest has had some of its Demonic Corrupters retuned. Players will no longer be able to bypass the single-player portion of the encounter by using another class to do their tasks.
- Tranquilizing Shot - Is now properly affected by Efficiency and Hawk Eye talents.
- Unleashed Fury - Fixed a bug where the damage increase was lower than stated in the tooltip. It should now increase damage by the listed amount.
- Growl - Rank 1 effect improved.
- Volley - Damage increased.
- Pet speeds have been increased when out of combat and following their master.
- Removing a dead pet from a stable no longer prevents the pet from being revived. Players also can no longer train more pets than the stable can hold.
- Spirit Guides in Battlegrounds will now summon/resurrect dead Hunters and their pets.
- Fixed a bug where magic shots were missing too frequently when used on a target with Blessing of Protection active.
1.06 (5)
- Counterattack - Will now cause damage to targets immune to immobilizing effects.
- Wing Clip - Will now cause damage to targets immune to immobilizing effects.
- Explosive Trap - Fixed a bug where the trap's effects suffered inappropriate damage reduction against high level targets. In addition, damage caused by this trap should no longer kill opponents in duels.
- Aspect of the Cheetah/Pack - Non-damaging spells and abilities will no longer cause the dazed effect. In addition, when switching between Pack and Cheetah, you should no longer receive the "A more powerful spell is already active" error message.
- Beast Lore - Will no longer flag you for PvP or cause guard retaliation when used on an enemy faction target.
1.07 (25)
- Due to significant talent changes, Hunters will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
- Survival and Beast Master talent trees have undergone major revisions in an effort to give Hunters additional, viable choices when selecting talents.
- Deterrence - Will now increase parry chance when using Fist Weapons.
- Deflection - Will now increase parry chance when using Fist Weapons.
- Improved Concussive Shot - The stun effect can now be resisted.
- Trueshot Aura - Attack Power and Ranged Attack Power bonus increased, mana cost decreased, area of effect increased.
- Frost Trap - Updated tooltip to reflect duration of the Frost Trap Effect.
- Aimed Shot - Fixed tooltip to correctly display shot time.
- Auto Shot - Fixed a bug where switching targets would cancel Auto Shot. Switching targets should now continue firing on the newly acquired target.
- Scatter Shot - Should now cancel combat mode when used.
- Eyes of the Beast - Cast time reduced.
- Flare - Fixed the tooltip to accurately reflect the actual radius of the effect.
- Ranged Weapon Specialization - Now affects all ranged weapon attacks (e.g. Arcane Shot).
- Improved Concussive Shot - Will now have a chance to stun targets that are afflicted with other slowing effects (e.g. Wing Clip).
- Hawk Eye and Barrage have swapped locations, and we added 1 more rank to Barrage.
- Freezing Trap now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).
- The resist rate for hunter traps is now based on the hunter's skill rather than the level of the trap.
- Pet Abilities
- Hunters now have the first round of pet customization available. New passive abilities include increased armor, stamina, Fire resistance, Frost resistance, Nature resistance, Shadow resistance, and Arcane resistance.
- All Hunter pets have their abilities unlearned. Training points have been fully refunded. (Abilities the Hunter has learned to teach their pets have not been lost. For example, if you have the ability to teach your pets "Claw 3", you will still be able to do so in this patch. However, your pet will have to be taught this ability again by using the Beast Training interface.)
- Hunter pets can now be untrained of all their skills from any beast trainer in the major cities. Similar to talents, untraining a specific pet scales up as you do it more times: 10 silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.
- Training point costs for all abilities have been rebalanced. You'll now be able to use all your pet's training points with meaningful choices. To help make "hunting" pets more viable in more situations, the Growl ability is now free to all pets.
- Hunter pets can now learn a maximum of four active abilities. Active abilities include Claw, Bite, Dash, Dive, Cower, Prowl, Screech, Scorpid Poison, Growl, and Furious Howl.
- Bats, owls, and carrion birds can now learn the Screech ability, a fast single-target attack that also lowers the attack power of all enemies within melee range of the pet.
- Cats can now learn Stealth. In addition to being unseen, they receive a damage bonus for their first attack coming out of stealth.
- Scorpids can now learn Scorpid Poison. The poison deals Nature damage over time and stacks up to five times on a single enemy.
- Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party member's next attack (within 15 yards).
- Hunter pets now gain experience based on the level difference between them and their target rather than the difference between the Hunters and their target. This will make it much easier to level up a low level pet. Keep in mind that the Hunter must still kill creatures from which he/she will gain experience.
- The tooltips for quick Hunter shots have been updated to show them as instant abilities.
- Feign death is no longer resisted by players.
- Hunters are now able to name their pets while mounted.
- Hunter's pets will be smarter about when to use Dash/Dive.
- Fixed bug where Aimed Shot wouldn't cancel properly when the target moves out of range.
- Fixed a bug where lower level versions of Immolation Trap and Explosive Trap were being resisted more than they should be.
1.08 (4)
- Counterattack - Now properly sets its cooldown.
- Throw - Use of this ability will no longer cause a global cooldown with all other abilities.
- Auto-shot is now cancelled when you die.
- Added Lightning Breath pet ability for Wind Serpents. This ability instantly hits a single target for Nature damage at medium range.
1.09 (8)
- Arcane Shot - Will no longer trigger two Judgement of Wisdom effects with one shot.
- Aspect of the Pack and Aspect of the Cheetah - Periodic damage will no longer trigger the Dazed effect.
- Aspect of the Wild - Radius increased. Tooltip updated to display radius.
- Improved Concussive Shot - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
- Tame Beast - The hunter will now turn to face the target during the taming process.
- Bestial Wrath - Damage bonus reduced, duration increased. In addition, while enraged, the beast will be immune to Disorient effects (e.g. Scatter Shot, Blind, etc.)
- Unleashed Fury - Damage bonus increased.
- Pet Changes
- Base pet speed is now standardized for all pets, including legacy pets. Pet speed can still be modified through the talent Bestial Swiftness and pet abilities such as Charge, Dash, etc.
- All hunter pets will now always deal Physical damage for their base attack.
- Turtles can now eat raw and cooked fish.
- Turtles can now learn Shell Shield, allowing them to reduce all damage taken by 50% for 10 sec.
- Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind Serpent family and will know Lightning Breath (Rank 6).
- Boars can now learn Charge, an ability that allows them to charge to an enemy, immobilize that enemy for 1 second, and add a large amount of Attack Power to the boar's next attack.
- Gorillas can now learn Thunderstomp, an ability that causes high threat area Nature damage.
1.10 (14)
- The Hunter's Flare spell now has a visual effect for the duration that it is active.
- Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
- Aimed Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
- Improved Aspect of the Hawk - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.
- Hunter's Mark - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
- Claw and Bite - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.
- Bestial Wrath - No longer generates threat for the Hunter.
- New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge.
- The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.
- Freezing Traps are now affected by diminishing returns.
- Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet.
- Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.
- Distract no longer rotates hunters who have feigned death.
- Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.
1.11 (5)
- Players are no longer able to animate emotes while using Feign Death.
- Counterattack (Survival Talent) - All ranks of this talent will now share the same cooldown.
- Scorpid Poison: Duration slightly lengthened.
- Changed the way hunter pet family armor bonuses and penalties are applied to allow the exact value from the Natural Armor talent to be applied correctly. This may result in a very slight loss of armor to some pets (less than a third of a percent).
- Improved Scorpid Sting: The aura from this Sting will now be removed (as intended) when a different Sting aura is placed on the victim.
1.12 (5)
- Spirit Bond: This ability will now be correctly reapplied when you resurrect in a battleground and your pet is polymorphed or otherwise unable to act normally.
- Improved Concussive Shot: The effect of this talent will now still be placed on the victim if the hunter is killed before their shot reaches the target.
- Growl now correctly initiates combat when used by a pet in passive mode.
- The Ferocity talent now correctly applies to non-physical hunter pet abilities such as Lightning Breath and Thunderstomp.
- If a hunter has tamed one of the following creature types, they will no longer potentially change colors if resummoned:
- Son of Hakkar - Red
- Frenzied Bloodseeker Bat - Brown
- Deep Stinger - Red
- Dark Screecher - Gray
- Cave Creeper - Brown
- Bloodaxe Worg - Black
- Scarshield Worg -Brown
2.0 (13)
- "Silencing Shot" now does only 50% of weapon damage instead of 75%.
- The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.
- The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3.
- The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3.
- "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre 2.0.1 version.
- If your pet has been recently revived by using "Call Pet", it will no longer reset back to full health.
- If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly.
- Traps can be set while in combat, but require a 2 second arming time.
- "Auto shot" will be automatically enabled if the Hunter steps out of melee range while in combat with target.
- 1 Agility will now grant 1 Ranged Attack Power.
- "Auto shot" is now reset when casting Aimed Shot.
- "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also reduces the mana cost of all spells by 20%.
- Freezing Traps will now cancel combat when cast.
2.1 (32)
- A new Avoidance ability can now be taught to hunter pets. This effect reduces the chance of being hit by area of effect spells and abilities by 25% or 50% (by rank).
- A new Cobra Reflexes ability can now be taught to hunter pets. This effect increases attack speed but reduces damage.
- Arcane Shot: Casting lower ranks of Arcane Shot than your maximum rank will now reduce the bonus you receive from attack power.
- Arcane Shot: The tooltips for this ability in 2.0.12 were incorrect and have been fixed in 2.1.0. The damage dealt by maximum rank Arcane Shot is unchanged from 2.0.12 to 2.1.0; only the tooltip is changed.
- Aspect of the Cheetah/Pack: Wand damage will again correctly daze players with this effect active.
- Clever Traps now affects Snake Trap.
- Entrapment (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.
- Entrapment: The tooltip has been corrected to indicate it works on Snake Trap.
- Expose Weakness: The chance for this talent to trigger has increased to 33/66/100% chance at 1/2/3 talent points.
- Ferocious Inspiration: This ability will now trigger Kill Command correctly.
- Flare cooldown increased to 20 seconds, and duration reduced to 20 seconds.
- Frenzy: This talent can now trigger from Kill Command.
- Frost Trap: This trap no longer breaks stealth from its slowing effect.
- Go for the Throat no longer causes additional threat.
- Hunter's Mark: This ability now becomes stronger each time the target is struck by a ranged attack.
- Improved Hunter's Mark: Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base ranged attack power on the Hunter's Mark.
- Kill Command has been removed from the global cooldown. The shout animation has been removed.
- Kill Command: This ability will now still work even when your pet is out of your line of sight.
- Readiness: Now resets the cooldown on Misdirection.
- Revive Pet: The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina.
- Scatter Shot: This ability will now trigger Kill Command when it critically strikes.
- Scorpid Poison: Ranks of this ability now appear in correct order in the pet training window.
- Survival Instincts now also increases attack power by 2/4%.
- The quest creature, Death Ravager, is no longer able to be tamed.
- The Razorfang Ravager can now be tamed.
- Hunter Mend Pet/Improved Mend Pet Changes:
- Replaced the current Mend Pet channel spell with an instant cast heal over time.
- No combat reset, resets global cooldown
- The mana cost has been reduced and the heal value increased.
- Duration on Heal Over Time increased to 15 seconds in 3 second increments.
- Changed the graphic to better represent the Heal Over Time effect on the pet.
- The Mend Pet heal over time buff is now able to be dispelled.
- Bonus healing gear will no longer affect Mend Pet.
- Added a 10% and 20% reduction to the mana cost of Mend Pet in Improved Mend Pet talent (Beast Mastery).
- Fixed bug with Misdirection where sometimes only two attacks were redirected instead of three.
- Entrapment: This talent will no longer causes Hunter to stand up or stop eating and drinking when it procs.
- Improved Mend Pet: This ability will no longer cause Hunters to stand or to interrupt eating and drinking.
- Poison Spit: These abilities will now appear in the correct order in the pet training menu.
- Scatter Shot: This ability will now trigger Thrill of the Hunt.
- Thunderstomp: These abilities will now appear in the correct order in the pet training menu.
Mage (93)
0.08 (beta) July 7th, 2004
- Frost Nova: Cool down slightly increased.
- Polymorph: New spell added. Polymorph transforms the enemy into a sheep, forcing it to wander around for the duration of the spell. While wandering, the sheep can not attack or cast spells and will regenerate health very quickly. Any damage will transform the target back into its normal form. Only one target can be Polymorphed at a time. Polymorph will only work on Beasts, Dragons, Giants, Humanoids and Critters.
- Sleep: Sleep is being changed to Polymorph.
- New Portal Spells have been added for each major city.
- Talents are now available for the Mage class.
0.09 (beta) August 15th, 2004
- New spell: Slow Fall (Level 12).
- Ice Armor and Frost Armor should no longer stack.
- Frost Armor and Ice Armor chill effects reduced in effectiveness.
- The Chilled effects from Ice Armor and Frost Armor should no longer stack.
- Polymorphed targets will now wander a short radius around where they were polymorphed. They will no longer return to where they were first attacked and wander from there. Note that they may still wander off if the duration lasts long enough, so keep an eye on your sheep.
- Cone of Cold area of effect has been widened at its base, so it should be much easier to use on targets that are close to the Mage.
- Arcane Missiles can no longer be cast if silenced.
- Arcane Explosion should now be causing the damage listed in the tool-tip.
- Lesser Invisibility, Invisibility and Greater Invisibility removed.
- Blink no longer will allow you to teleport past doors.
- Khadgar's Unlocking removed.
- Portal mana costs increased.
- Fire and Frost Ward duration reduced, cool down increased.
- Frost Nova duration reduced, cool down increased.
- Frostbolt cast time reduced, damage and mana cost reduced accordingly, slowing effect reduced.
- Pyroblast levels adjusted, damage reduced, mana cost increased, cool down increased, range reduced.
- Blink (Rank 2) and Blink (Rank 3) removed.
- Training costs have been added to replacements for the following spells
- Pyroblast
- Blast Wave
- Ice Barrier
- Frostbite freeze effects can be dispelled.
- The strike bonus given by Critical Mass has been reduced.
- The damage that Fire Power does has been reduced.
- 75% of the damage that pyroblast does is now up-front, 25% of it is DOT.
- Permafrost duration reduced.
- Added an additional 3 ranks to Ice Shards.
- Removed one rank of Improved Frost Bolt.
- Chance that Frostbite affects a target has been reduced.
- Frostbite duration slightly increased.
- Removed 2 ranks of Winter's Chill.
- Ice Block duration slightly increased.
- Ice Block is now a buff instead of a debuff (you can cancel it).
- Mana penalty from using Arcane Power has been slightly reduced.
- Reduced cool down on Presence of Mind.
- Presence of Mind now only works on mage spells with a cast time of < 10 seconds.
- Reduced cool down on Evocation.
- Reduced effect chance on Arcane Concentration.
- Increased effect of Improved Blink.
- Reduced effect of Improved Dampen Magic.
- Added Arcane Instability talent.
- Mana reduction from Frost Channeling has been reduced.
0.10 (beta) September 16th, 2004
- Arcane Intellect INT boost decreased to offset the increased mana pool per INT point. (Effectiveness will remain the same.)
- Counterspell interrupt duration has been reduced.
- Dwarves can no longer be mages, however all existing Dwarf mages in beta can remain.
0.11 (beta) September 28th, 2004
- Portals changed. You must now right-click on portals to use them.
0.12 (beta) October 10th, 2004
- Polymorph no longer affects Dragonkin or Giants.
- Blink now counters stun effects. Cool down timer has decreased, and mana cost now scales with level.
1.01 (pre-release) November 7th, 2004
- Reagent requirements have been removed from Arcane Intellect.
- Blink should work much more reliably and will not stop your movement.
- Removed facing requirement from Counterspell, Detect Magic, and Polymorph.
- Polymorph: Now dismounts the enemy target, increased the chance of breaking early.
- Blizzard: Deals its damage in more frequent intervals.
- Arcane Intellect: Ranks 4 and 5 now require reagents.
- Teleport: Now requires a reagent.
- Portal: Now requires a reagent.
- Slow Fall: Now requires a reagent.
1.02 (2)
- Portals: Each portal spell now has an individual cooldown.
- Polymorph: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
1.03 (12)
- Training costs adjusted. Total training cost was decreased.
- Improved Blizzard - Chill duration reduced to 1.5 seconds (4.5 seconds w/ Permafrost) and refreshes with each damage tick rather than at the beginning of the spell. In addition, a target that resists the damage will also resist the chill effect.
- Blink - Using this spell should no longer cause you to fall through the world.
- Blink can now be used to escape more of the stun effects used by creatures in the world.
- Blink is no longer useable on boats or zeppelins.
- Blast Wave damage radius fixed so damage properly extends to 10 yd.
- Dampen Magic - Duration and mana cost increased. Now castable on all raid targets.
- Amplify Magic - Duration and mana cost increased. Now castable on all raid targets.
- Frost/Ice Armor - Mana cost reduced.
- New Spell: Mage Armor (Available at level 34) - Allows for 30% of mana regeneration to function while casting and increases resistance to all magic schools. Does not stack with Frost/Ice Armor.
- New Spell: Conjure Water (Rank 7) (Available through quest at level 60).
- Arcane Missiles: Fixed a bug where the spell would not function properly against spell-reflecting targets.
1.04 (8)
- Amplify Magic and Dampen Magic effects should now replace each other properly.
- Improved Scorch (Talent) - Redesign. Scorch spells have a 20/40/60/80/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 2% and can be stacked up to 5 times for a total of 10% increased Fire damage.
- New Spell: Arcane Brilliance (available at level 56 - Loot) - Infuses the target's party with brilliance, increasing their Intellect.
- Improved Mana Shield - Design changed. Instead of increasing the amount absorbed, it now decreases the mana lost per point of damage taken by 10/20%.
- An error message is now displayed if you try to use Blink on boats and zeppelins.
- Wand Specialization - Fixed a bug where the damage increase with this talent was higher than the listed amount.
- Frost Nova - Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
- Pyroblast and Fireball damage over time will now stack together.
1.05 (2)
- Mage Armor - Now has a new, unique icon.
- Fixed the range for Arcane Missiles when used against large creatures.
1.06 (8)
- Frostbolt - Targets that are immune to movement slowing effects will no longer be affected by Frostbolt's movement slowing effect. Damage will still be caused.
- Frost Nova - Will now cause damage to targets immune to immobilizing effects.
- Blast Wave - Will now cause damage to targets immune to immobilizing effects.
- Cone of Cold - Targets that are immune to movement slowing effects will no longer be affected by Cone of Cold's movement slowing effect. Damage will still be caused.
- Detect Magic - will no longer cause guard retaliation in Goblin towns.
- Ignite - Can now be dispelled by any effect that dispels magic effects.
- Frost Armor/Ice Armor - Targets that are immune to movement slowing effects will no longer be affected by the Chill's movement slowing effect. Targets will still have their melee attack speed reduced.
- Arcane Instability - Fixed a bug where rank 3 of this talent was not increasing the periodic damage of various spells by the correct amount (was increasing by 2% and should now properly increase by 3%).
1.07
1.08 (1)
- Arcane Missiles - Should now properly report the correct "out of range" indicator on the action bar.
1.09 (8)
- Impact - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
- Netherwind Regalia - The 8-piece set bonus will now proc immediately upon completion of casting the spell, before travel time on the spell. This will allow the proc to affect the next spell cast as intended.
- Arcane Concentration - Blizzard will now be able to gain a Clearcasting state from this talent.
- Arcane Missles - Will now be able to trigger procs based on dealing damage.
- Remove Lesser Curse - Mana cost now based on a percentage of base mana.
- Blast Wave - Will now show spell data in the talent page.
- Conjure Water (Rank 7) - Will now create ten waters instead of four.
- Pyroblast - Damage bonus from + spell damage items increased.
1.10 (8)
- Arcane Power: This aura will no longer stack with Power Infusion. If you use it, Arcane Power's aura will replace Power Infusion's aura.
- Ignite should now proc correctly when landing a critical strike with a fire spell.
- Improved Frost Ward - This ability now functions properly again.
- Improved Fire Ward - This ability now functions properly again.
- Detect Magic - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
- Ignite - This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage.
- Arcane Brilliance - Range and area of effect increased.
- Impact - When a fire spell is reflected back at the caster, the caster will now correctly receive the Impact effect.
1.11 (21)
- Evocation - Cool down reduced to 8 minutes.
- Pyroblast - Cool down removed.
- Due to significant talent changes, mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
- New ability added - Winter's Chill.
- Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
- Evocation - Is now available to all mages (via trainer), starting at level 20.
- Conjure Food now has a new rank (Rank 7) available in Stratholme.
- Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
- Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by Mana Shield.
- Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
- Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
- Counterspell - Fixed a bug that made Counterspell unresistable.
- Improved Scorch - Duration of Fire Vulnerability increased to 30 seconds.
- Blast Wave: The bonus this spell receives from effects that increase spell damage has been increased.
- Cold Snap: This talent will now always clear the cooldown for Frost Ward, even if the cooldown was triggered by casting Fire Ward.
- Cone of Cold: The bonus this spell receives from effects that increase spell damage has been increased.
- Fire Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.
- Frost Ward: The amount of damage absorbed by this ward was increased substantially on all ranks.
- Arcane Power: This ability will no longer stack with Power Infusion. If you gain both at the same time, Arcane Power will take precedence.
- Added a new level 60 quest available from Archmage Xylem in Azshara for mages.
- Fire Ruby now has a sell value and can be disenchanted.
1.12 (11)
- Arcane Missiles: It is no longer possible to cast this spell on an evading mob. In addition, the animation will now stop when the target is dead.
- Arcane Power: It is no longer possible to gain the benefit of this spell and Power Infusion at the same time by careful timing.
- Frost Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
- Ice Armor Chilled effect: Due to the haste effect change, the tooltip has been changed to 25%.
- Ignite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Impact: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Frostbite: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Polymorph: This spell will now be removed when a player leaves a battleground. This prevents some bugs involving polymorph from occurring.
- Evocation will no longer be usable while silenced.
- Reduced the number of messages that appear in the combat log when using Combustion.
- Winter's Chill: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
2.0 (12)
- Increased the chance Frozen effects are broken when the target is critically struck by a spell.
- Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%.
- Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%.
- "Counterspell" no longer triggers the global cooldown.
- "Mana Shield" now absorbs magical damage as well as physical damage.
- "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".
- "Ice Lance" is now correctly affected by "Elemental Precision".
- "Ice Armor"is now correctly affected by "Elemental Precision".
- "Frost Armor" is now correctly affected by "Elemental Precision".
- Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.
- "Blazing Speed" no longer PROCs while the caster is mounted.
- "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".
Paladin (110)
0.08 (beta) July 7th, 2004
- Divine Favor: Renamed to Divine Protection.
- Fist of Justice: Renamed to Hammer of Justice.
- Might Aura: Renamed to Dominance Aura.
- Seal of Sacrifice: Can no longer be cast on self.
- Seal of Wrath: Renamed to Seal of Reckoning.
0.09 (beta) August 15th, 2004
- New Spell: Summon Warhorse (Level 40). Attainable via quest.Turn Undead now has a short cast time.
- Judgment now has a short cast time.
- New Proficiency: Two-Handed Axes.
0.10 (beta) September 16th, 2004
- Auras now appear above the hotkey bar.
0.12 (beta) October 10th, 2004
- Resurrection and Redemption range has been reduced.
- New Spell: Seal of Freedom (Level 20)
1.01 (pre-release) November 7th, 2004
- Judgment: Moved to level 4.
- Divine Protection: Moved to level 6.
- Purify: Moved to level 8.
- Seal of the Crusader: Now introduced at level 6.
- Polearm proficiency can now be learned by Paladins
- The effect chance of Seal of Command has been reduced slightly.
- Redoubt now lasts either 10 seconds or five blocks, whichever comes first.
- Paladin talents are now available.
- Retribution Aura: Moved to level 16.
- Judgment: Moved to level 50, renamed Holy Wrath.
- Removed facing requirement from Hammer of Justice and Turn Undead.
- Cleanse: Moved to level 42, mana cost increased.
- Holy Light: Causes less threat, heal effect and mana cost increased.
- Purify: Mana cost increased.
- Turn Undead: Increased the chance of breaking early.
- Holy Strike: Removed.
- Crusader Strike: Removed.
- Seal of Reckoning: Removed.
- Healing Aura: Removed.
- Dominance Aura: Removed.
- Wisdom Aura: Removed.
- Redemption: Removed.
- Resurrection: renamed Redemption, no longer useable in combat.
- All Seals renamed Blessings. Several new spells have been added, which now use the naming convention "Seal".
- New Spell: Seal of the Crusader (Level 12).
- New Spell: Seal of Justice (Level 22).
- New Spell: Seal of Light (Level 30).
- New Spell: Seal of Wisdom (Level 38).
- New Spell: Flash of Light (Level 20).
- New Spell: Judgment (Level 10).
- New Spell: Blessing of Might (Level 8).
- New Spell: Blessing of Wisdom (Level 14).
- New Spell: Blessing of Light (Level 40).
- New Spell: Concentration Aura (Level 22).
- New Spell: Divine Intervention (Level 30).
- Resistance Aura: Split up into 3 new spells...Shadow Resistance Aura (Level 28), Frost Resistance Aura (Level 32), and Fire Resistance Aura (Level 36).
- Seal of Fury has changed significantly.
- Seal of Righteousness has changed significantly.
- Blessing of Sacrifice: Moved to level 46, now transfers a flat amount of damage per hit, and has replacements.
- Blessing of Salvation: Moved to level 26, duration increased, cool down removed, effect reduced.
- Blessing of Freedom: Moved to level 18.
- Blessing of Protection: Moved to level 10.
1.02 (1)
- Sense Undead: No longer available via the trainer; quest reward only.
1.03 (6)
- Training costs adjusted. Total training cost was decreased.
- Seal of Command - The damage effects can now be resisted instead of dodged, blocked, or parried.
- Blessing of Protection - Now castable on all raid targets.
- Blessing of Sacrifice - Now castable on all raid targets.
- Blessing of Salvation - Now castable on all raid targets.
- Divine Intervention - Now castable on all raid targets.
1.04 (6)
- Seal of Wisdom and Seal of Light should now replace each other properly as well as stack properly when used by different paladins.
- Paladin Epic Mount quest added. To begin, talk to the paladin trainers Duthroian Rall or Brandur Ironhammer.
- Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker.
- Sanctity Aura - Fixed a bug where the spell/talent was unlearned after logging out if learned before level 40.
- Resistance Auras - Paladins should now be able to switch from a resistance aura to any other resistance aura without canceling the current one first.
- Improved Seal of Justice - Fixed a bug that caused the talent to have no effect. It will now increase the frequency that the stun effect will land.
1.05 (1)
- Fixed a bug where a Hunter's magic shots were missing too frequently when used on a target with Blessing of Protection active.
1.06 (7)
- Blessing of Freedom - Will now counter the movement impairing effects of Frostbolt, Cone of Cold, Frost Shock. It will no longer prevent the damage taken by Frost Nova, Hamstring, Wing Clip, Mind Flay, Counterattack, or Blast Wave or the melee and ranged attack speed slowing effects of Cripple.
- Consecration - No longer resets weapon timer when cast.
- Improved Seal of Justice - Tooltip updated to be more clear.
- Seal of Command - Should now correctly report damage in the overhead display and the combat log.
- Summon Charger - New icon.
- Fixed a bug where the Paladin did not always die when using the Divine Intervention spell.
- Fixed a bug where Seal of Command prevented other On Hit weapon effects from occurring.
1.07 (4)
- New Spell: Hammer of Wrath (Level 44) - Hurls a hammer that strikes an enemy for Holy damage. Only usable on a wounded target.
- Blessing of Sacrifice no longer shares damage with dead Paladins (You can no longer kill Paladin Ghosts).
- Paladins can no longer activate Divine Favor on the previously cast healing spell.
- Seal of the Crusader - Fixed a bug that displayed the incorrect amount of attack power increased by ranks 2, 3 and 5 of the spell.
1.08 (1)
- Judgement of Light and Judgement of Wisdom will now benefit players that are immune to Holy effects (e.g. Divine Shield).
1.09 (42)
- Silence effects should now work properly with Improved Concentration Aura.
- Eye for an Eye - This talent will now still do damage when the paladin is stunned. In addition, if the critical hit kills the paladin, damage will still be dealt to the spellcaster.
- Greater Blessing of Sanctuary - Paladins with Righteous Fury will now generate extra threat correctly when this Blessing procs.
- Due to significant talent changes, all Paladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
- Paladins can now learn Greater Blessings for the following spells:
- Blessing of Might
- Blessing of Wisdom
- Blessing of Kings
- Blessing of Sanctuary
- Blessing of Salvation
- Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Greater Blessing of Might on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent. Paladins can purchase these new Greater Blessing spells from their class trainers.
- Seals and Judgements - Added or increased damage per level so that these spells keep pace between replacements.
- Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted.
- Seal of Righteousness - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed "Judgement of Righteousness" to differentiate it from the Seal damage in the combat log.
- Judgement of the Crusader - The holy damage bonus has been decreased as part of rebalancing paladin damage (which is still increased overall).
- Seal of Command - The proc will occur more often, but will only do 70% of weapon-swing damage.
- Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 50% of the total damage. The damage on this Judgement was increased significantly.
- Judgement of Wisdom - Arcane Shot will no longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well.
- Vengeance - Special ability critical hits can now trigger Vengeance.
- Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs. The bonus from spell damage items has been increased slightly.
- Holy Shock - Now heals friendly targets and damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased.
- All Seals and Judgements have had their bonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient.
- Vengeance - Clarified the tooltip to indicate procs will not trigger Vengeance.
- Summon Warhorse - Mana cost reduced.
- Summon Charger - Mana cost reduced.
- Consecration - No longer displays a debuff icon on targets in the area of effect.
- Updated Aura tooltips to be more clear (include radius, fix grammatical errors etc...).
- Judgement - Range increased, cooldown decreased, mana cost decreased. Using Judgement will now initiate melee combat.
- Exorcism - Now usable on Demon targets in addition to Undead targets.
- Holy Wrath - Now usable on Demon targets in addition to Undead targets.
- Seal of Justice - Mana cost slightly increased. The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
- Seal of Righteousness - The damage bonus from +Holy damage has been reevaluated on this seal. Since the damage is delivered on every swing, the bonus has been reduced. However, paladins attacking with faster weapons should see an overall increase in the bonus from + spell damage gear. Mana Cost slightly increased.
- Seal of Command - Damage bonus from +Holy damage items slightly increased.
- Seal of the Crusader - Mana cost slightly increased.
- Seal of Fury - The seal and judgement have been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from holy damage.
- Seal of Light - Mana cost slightly increased.
- Seal of Wisdom - Mana cost slightly increased.
- Seal of Command - Mana cost slightly increased.
- Hammer of Wrath - Missile speed of the flying hammer increased.
- Divine Protection, Divine Shield and Blessing of Protection - Targets of these spells will now receive the "Forbearance" effect, preventing another of these three spells from being applied to that target for one minute.
- New Spell: Righteous Fury (level 16) - Increases the threat generated by the Paladin's Holy attacks by 60%. Lasts 30 minutes.
- Blessing of Sanctuary - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect.
- Hammer of Justice - Is now a Protection spell.
- Repentance - Is now considered an Incapacitate effect.
- Blessing of Wisdom - Mana regeneration over time will no longer generate threat.
- Purify - Mana cost now based on a percentage of base mana.
- Cleanse - Mana cost now based on a percentage of base mana.
1.10 (21)
- Holy Shock will now be guaranteed to crit when used offensively while Divine Favor is active.
- Eye for an Eye will now properly produce its damage effect on the attacking caster.
- Fixed a bug that occasionally prevented the Seal of Command talent from casting.
- Blessing of Light - Different ranks of this spell were stacking without causing additional effect. It was never intended for them to be able to stack, so they can no longer stack.
- Judgement of Justice - This judgement will now always hit.
- Righteous Fury - Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly.
- Holy Shock - This ability now works with Divine Favor and Illumination.
- Holy Shield - Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects.
- Eye for an Eye - This talent can now trigger while you are mounted.
- Blessing of Sacrifice - This Blessing can no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).
- Seal of Command - Will now be able to proc when the Paladin is silenced.
- Improved Seal of Righteousness - Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%.
- Lay on Hands - Range increased.
- Divine Intervention - Range increased.
- Holy Shield - Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented.
- All Greater Blessings now have increased range.
- Holy Shock - Mana cost reduced.
- Most creatures that were previously immune to Scorpid Sting are now also immune to the Paladin Talent Vindication.
- Fixed problem where occasionaly repeated casts of Consecration will not deal damage.
- If a paladin avoids damage with Divine Shield, Eye for an Eye will not react.
- Fixed stacking of paladin auras so they overlap, but only the best aura in a given category is in effect.
1.11 (11)
- Seal of Righteousness will now benefit properly from wizard oil and other effects which give bonus damage against specific creature types.
- Fixed a bug where sometimes casting a spell immediately after a swing would prevent Seal of Command from triggering.
- Benediction: This talent will no longer incorrectly provide a double discount to Seal of Justice.
- Blessing of Light: It is no longer possible for a target to appear to have multiple ranks of Blessing of Light. These multiple auras had no beneficial effect, merely causing confusion. Problems with targeting the spell when the caster has Blessing of Light effect on them have also been fixed.
- Divine Favor: It is no longer possible to cast this immediately after a healing spell and "retroactively" make it a critical hit.
- Illumination: When several critical effect healing spells are cast very quickly, you will now receive the correct mana refund for each one.
- Judgement of Command: Now consumes a charge of the Zandalarian Hero Charm. In addition, when this spell is resisted it will no longer erroneously still do damage.
- Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero Charm.
- Seal of Command: Clarified tooltip.
- Vengeance: Seal of Command critical hits can now trigger this ability.
- Vindication: This effect will no longer be absorbed by Grounding Totem.
1.12 (1)
- Divine Shield: Due to the haste effect change, the tooltip has been changed to 100%.
2.0 (9)
- The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.
- "Blessing of Might" now also increases ranged attack power.
- "Improved Righteous Fury" now also reduces all damage taken while active by 2/4/6%.
- "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%.
- "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.
- We have fixed a bug where the damage bonus from "Holy Guidance" was being added to physical attacks.
- "Divine Illumination's" duration has been increased to 15 sec, from 10 sec.
- There will no longer be a slight delay on receiving the buff from "Light's Grace" when it occurs.
- The bonus "Avenger's Shield" receives from bonus spell damage effects has been increased.
Priest (86)
0.09 (beta) August 15th, 2004
- Lesser Heal, Heal, Greater Heal mana cost reduced.
- Holy Word: Shield duration reduced.
- Mind Blast now has a short cast time.
- Holy Smite cast time slightly increased, damage reduced, mana cost reduced.
- Holy Protection removed.
- Holy Word: Shield can now only be used once per 30 seconds per target.
- Psychic Scream now has a chance to break when the feared target is damaged.
- Talents are now available for the Priest and Rogue classes!
0.10 (beta) September 16th, 2004
- Holy Word: Fortitude stamina boost has been increased slightly; no longer scales with level.
- Divine Spirit spirit boost has been increased. (This is a talent.)
0.12 (beta) October 10th, 2004
- Holy Smite renamed to Smite.
- Holy Word: Fortitude renamed Power Word: Fortitude.
- Holy Word: Shield renamed Power Word: Shield.
- Resurrection and Combat Resurrection range reduced.
1.01 (pre-release) November 7th, 2004
- Reagent requirements have been removed from Power Word: Fortitude
- The Improved Renew talent has been reduced in effectiveness per rank.
- Resurrect spells now use the same timer as when reclaiming your corpse.
- When a player is resurrected, they will have to wait for a set amount before they can click the accept button.
- Resurrect now teleports you to the location at which the spell was cast, not to the caster's present location.
- Removed facing requirement from Mind Control, Mind Soothe, Shackle Undead and Shadow Word: Pain.
- Resurrection: No longer useable in combat.
- Levitate will now be cancelled if any damage is taken, now requires a reagent.
- Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
- Mind Control: Increased the chance of breaking early.
- Shackle Undead: Increased the chance of breaking early.
- New Spell: Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest)
- New Spell: Starshards (Level 10). (Night Elf only.) (Quest)
- New Spell: Touch of Weakness (Level 10). (Undead only.) (Quest)
- New Spell: Hex of Weakness (Level 10). (Troll only.) (Quest)
- New Spell: Fear Ward (Level 20). (Dwarf only.) (Quest)
- New Spell: Feedback (Level 20). (Human only.) (Quest)
- New Spell: Elune's Grace (Level 20). (Night Elf only.) (Quest)
- New Spell: Devouring Plague (Level 20). (Undead only.) (Quest)
- New Spell: Shadowguard (Level 20). (Troll only.) (Quest)
1.02 (3)
- Power Word: Shield: Now usable on party members only.
- New Spell: Prayer of Fortitude (Level 48) - Longer lasting Power Word: Fortitude spell that buffs the entire group. Requires a reagent to cast. (Spell is available via loot drop only.)
- Mind Control: Can no longer be cast on tapped targets.
1.03 (4)
- Training costs adjusted. Total training cost was decreased.
- Holy Fire - Fixed a bug with the bonus damage gained from +fire damage items. Such items now have a greater effect on this spell.
- Prayer of Fortitude - This spell is now cast on the target's party.
- Power Word: Shield - Now castable on all raid targets.
1.04 (11)
- A new Priest epic quest series is now in the game and waiting to be found.
- Levitate - Duration and mana cost increased.
- Touch of Weakness - Should now be affected by the Blackout, Darkness, Force of Will, Shadow Focus, Shadow Weaving and Silent Resolve talents.
- Starshards - Should now be affected by the Focused Casting, Force of Will, and Silent Resolve talents.
- Holy Fire - Should now be affected by the Focused Casting talent.
- Mind Flay - Should now be affected by the Focused Casting talent.
- Desperate Prayer - Should now be affected by the Holy Specialization talents.
- Vampiric Embrace - Active icon tooltip rewritten to be more clear.
- Holy Nova - Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.
- Holy Fire - Several changes were made to Holy Fire in an effort to make this a more usable and efficient damage spell. The cast time was reduced from five seconds to four seconds, which reduces the damage caused. Therefore, the damage was increased and more of the spell's potency was shifted into the damage-over-time portion. The duration was also increased and mana cost and cooldown were both decreased. While the direct damage portion was reduced slightly from the previous version, each tick of damage should be unchanged, and the spell now delivers one additional tick of damage. In total, the relative damage and efficiency of the spell has been increased.
- Wand Specialization - Fixed a bug where the damage increase with this talent was too high.
1.05 (4)
- Inner Fire - Now stacks with other effects that increase attack power and armor.
- Holy Nova - Cooldown decreased.
- Feedback - Casting a higher rank of the spell will now replace an existing, lower-level effect.
- Unbreakable Will - Fixed a bug that caused many abilities to ignore the additional resistance.
1.06 (4)
- Mind Flay - Will now cause damage to targets immune to movement slowing effects.
- Shadowform - Changed so all spells except Holy can be cast rather than only Shadow and Discipline spells. Tooltip updated. This fixes several bugs that prevented various actions (creating tradeskill items, mining, summoning a mount, using a hearthstone and many more).
- Spirit of Redemption - Tooltip updated to be more clear.
- Touch of Weakness - Stronger versions of this effect on enemy targets will no longer be replaced by weaker versions.
1.07 (5)
- Focused Casting - Mana cost removed. Now no longer triggers the global cooldown on all other spells.
- Vampiric Embrace - Now heals 20% of the damage actually caused (including critical hits, buffs etc...) but now only heals when shadow spells cause the damage.
- Switching to Shadow Form no longer cancels Holy buffs on a priest.
- You can cancel melee combat while mind controlling by clearing the target, like you can normally.
- Blackout - Fixed a bug where rank 2 of the talent wasn't giving a chance to stun.
1.08 (4)
- Psychic Scream - Updated tooltip to reflect that damage caused to the feared target may break the effect. Included radius in tooltip.
- Devouring Plague (Undead) - Will now properly consume the Inner Focus effect when cast.
- Shadowguard (Troll) - Tooltip updated to reflect actual functionality.
- Elune's Grace (Night Elf) - New icon.
1.09 (7)
- Mind Control - Now functions properly. Previously, the person who was charmed did not appear to be moving on their screen or any other local clients.
- Martyrdom - This talent will now trigger on melee special abilities as well as on melee swings. The tooltip has been clarified to indicate this ability only works on melee strikes.
- Dispel Magic - Mana cost now based on a percentage of base mana.
- Cure Disease - Mana cost now based on a percentage of base mana.
- Abolish Disease - Mana cost now based on a percentage of base mana.
- Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect data had been entered in those spells, resulting in less threat generated than designed.
- Blackout - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
1.10 (24)
- Inner Fire: Rank 3 will no longer have charges consumed when Power Word: Shield is active.
- Power Infusion: This aura will no longer stack with Arcane Power. If you attempt to cast it on someone with Arcane Power, the spell will fail.
- Starshards: Ranks 1 and 2 inadvertently received too much bonus from spell damage, while Rank 7 received no bonus from spell damage. Each of those ranks are now fixed to receive the correct bonus.
- Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
- All racial priest spell replacements have had their training costs reduced.
- Prayer of Fortitude - Range and area of effect increased.
- Holy Fire - Is now available to all priests, starting at level 20.
- Mind Soothe - Is now instant cast.
- Shadowform - Now reduces all physical damage taken (melee and ranged), as the tooltip suggests.
- Feedback (Human) - Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage.
- Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown.
- Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented.
- Inner Fire - Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased.
- Desperate Prayer (Dwarf/Human) - Cooldown reduced.
- Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially.
- Hex of Weakness (Troll) - Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially.
- Starshards (Night Elf) - This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%.
- Lesser Heal - Mana cost dropped approximately 9%.
- Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
- Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
- Vampiric Embrace - Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability.
- Power Word: Shield - This spell will now get a small bonus from items and effects which increase your healing.
- Holy Nova - Self cooldown on this spell removed. Mana cost increased.
- Devouring Plague - No longer keeps players in combat for its duration.
1.11 (7)
- Fixed an error where Priests in Spirit of Redemption form did not benefit from plus to healing items.
- Touch of Weakness will now work again when you have Power Word:Shield active on yourself.
- Lightwell - Casting time reduced. Lightwell object increased in size to make it easier to click; relative click radius decreased slightly.
- Mind Control: If you cast Power Word: Shield while Mind Controlling a target, the Recently Shielded aura will now appear on the correct target instead of yourself.
- Spirit of Redemption: This spell has a number of fixes: Spirit of Redemption form now has casting animations. Priests prematurely leaving battlegrounds with this aura on will now receive the Deserter debuff (as intended); Priests in Spirit of Redemption form at the completion of a battleground will have the aura removed without dying; It will now work correctly with the Darkmoon Card Twisting Nether item, resurrecting you after Spirit of Redemption has run its course; If you should die underwater the Spirit of Redemption will no longer have a breath bar appear; the Warlock Drain Soul spell will terminate producing 1 shard when the Priest switches to Spirit of Redemption form; You will no longer have to wait 30 seconds for graveyard resurrection upon your first death while using Spirit of Redemption.
- Vampiric Embrace: This ability will no longer heal for damage caused when the target had no life remaining.
- Shadowguard: This Troll Priest racial spell now works with Vampiric Embrace, Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now consume charges of the Zandalarian Hero Charm's Unstable Power aura. The range on Shadowguard has been extended to hit anyone within vision range.
1.12 (3)
- Mind Control: Due to the haste effect change, the tooltip has been changed to 25%.
- Psychic Scream: This spell now uses the same resistance checks as the Warlock spell Fear.
- Spirit of Redemption: Fixed an issue preventing Twisting Nether from retriggering when the Spirit of Redemption effect runs out.
2.0 (10)
- The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
- "Silent Resolve" no longer reduces threat generated by Shadow spells.
- Prayer of Mending now has a 10 second cooldown.
- Mass Dispel will now target immunity effects first.
- Circle of Healing mana cost reduced by 25%.
- The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.
- The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.
- The bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest.
- "Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth.
- "Surge of Light" (Holy Talent) can no longer be triggered by using items.
Rogue (88)
0.08 (beta) July 7th, 2004
- Rogues will no longer get an icon for traps that they do not have the skill to disarm.
- Block: Ability removed.
- Expose: Renamed to Expose Armor.
- Rogues and Hunters can no longer use shields. All existing bucklers have been turned into shields.
0.09 (beta) August 15th, 2004
- Expose Armor no longer stacks with Sundering Strike (Sunder Armor), but will now stack with Faerie Fire.
- Spellcasting against a Rogue that successfully uses Vanish will now be interrupted.
- Blind now cancels combat when used.
- Dual Wield no longer requires skill points to purchase. It is available on Rogue trainers at level 10 for a monetary training cost.
- Distract moved to level 22.
- New Ability: Detect Traps (Level 24).
- New Ability: Disarm Trap (Level 30).
- Now only rogues may train in Lock Picking, which they will do from their Rogue class trainers.
- Talents are now available for the Priest and Rogue classes.
0.10 (beta) September 16th, 2004
- Feint energy cost has been reduced.
- Kick interrupt duration has been reduced.
0.11 (beta) September 28th, 2004
- Player vs. Player stealth detection range has been reduced.
- Sap changed. Targets now have a chance of waking up before the duration ends.
- Sprint can now be used while stealthed.
0.12 (beta) October 10th, 2004
- Kidney Shot is now subject to diminishing returns.
- Vanish now breaks root and snare effects.
1.01 (pre-release) November 7th, 2004
- Vanish will now cancel spells in progress and missiles in flight if they are being cast at the vanished player.
- Poisons: Should now be resistable.
- Removed facing requirement from Blind and Pick Pocket.
- Lockpicking: No longer auto-ranks. It must be used to improve.
- Sap: Increased the chance of breaking early.
- New Poison: Wound Poison (Level 32).
- New Ability: Safe Fall (Level 40).
- Feint: increased the effect, added a cool down.
1.02 (5)
- Backstab will automatically target the nearest enemy if no target is selected.
- Distract is now effective against creatures that are already distracted.
- Sap: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
- Training costs adjusted. Total training cost was decreased.
- Vanish will now break root and slow effects.
1.03 (3)
- A number of areas in the world now have footlockers in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to Durnholde Keep in Hillsbrad. But if your skill is 250, you might head to Tyr's Hand in Eastern Plaguelands.
- Hillsbrad Foothills - Durnholde Keep
- Redridge Mountains - Lake Everstill
- Ashenvale Forest - Zoram Strand
- Stonetalon Mountains - Windshear Crag and Associated Mines
- Wetlands - Murloc Camps
- Desolace - Sar'theris Strand
- Badlands - Angor Fortress
- Swamp of Sorrows - Pool of Tears
- Searing Gorge - The Slag Pit
- Tanaris Desert - Lost Rigger Cove
- Azshara - Bay of Storms
- Eastern Plaguelands - Tyr's Hand (elite)
- Very high-end gems will no longer be acquired from junk boxes or pickpocketing.
- Added a visual to Sword Specialization "proc" that will now show up in the combat log as well.
1.04 (9)
- Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.
- Fixed a bug where combo points were not always being applied to the target when using Cheap Shot, Ambush and Garrote.
- Vanish - Increased stealth bonus.
- Ambush, Backstab, Ghostly Strike, and Riposte now properly increase the attack power contribution by the percent modifier. Our goal is to make the dagger-based Backstab/Ambush build a viable alternative to the sword/mace-based Sinister Strike build. As a side effect, fixing this bug also increased maximum critical Ambush damage beyond our intentions. After considering a variety of balance changes (including reducing the percent modifier or base damage of Ambush, or reducing the Improved Ambush talents) we decided to change the Lethality talent to no longer affect Ambush. This does not counteract the DPS increase from the bug fix as Backstab is the primary source of DPS while Ambush is a source of high, one-time damage and cannot be used as consistent DPS. After all balance changes are considered, here are some details:
(Using a Barman Shanker with 2.0 weapon speed and between 500 and 800 attack power)
- Ambush without the Lethality bonus and attack power bug fix (patch 1.4.0) causes between 4-12% more damage than - - - * Ambush with the Lethality bonus and attack power bug (patch 1.3.1).
- Backstab (patch 1.4.0) causes between 9-13% more damage than Backstab (1.3.1).
- The Kick ability prevents the target from casting spells in the same school when channeled casting is interrupted.
- If using Gouge triggers the Stormshroud Armor lightning effect, the Gouge effect will no longer be instantly interrupted.
- The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.
- Preparation - Will now clear the cooldown of the Blade Flurry ability.
- Riposte - Fixed a bug that prevented the ability from being used when the target had no weapon or was already disarmed.
1.05 (4)
- Riposte - Fixed a bug where the ability was not usable against a disarmed or unarmed target.
- Vanish - Should be a lot more responsive when used to avoid incoming attacks.
- Combo points are removed when your target is dead.
- You no longer lose combo points when your target is blinded in a duel.
1.06 (6)
- Riposte - Targets immune to disarm effects will now take damage from Riposte.
- Disarming an enemy faction hunter's trap will now flag the rogue for PvP.
- Ghostly Strike no longer deals damage to you when you use it.
- Premeditation - Fixed a bug where the combo points gained using the ability were not properly removed after the duration expired. Also increased range and duration.
- Fixed a bug where the energy gained by Relentless Strikes in some cases was increased beyond the value listed in the tooltip.
- The UI now properly shows that Preparation does not clear a Cold Blood setup.
1.07 (6)
- Riposte - Will now initiate combat when used.
- Deflection - Will now increase parry chance when using Fist Weapons.
- Mace Specialization - The stun effect can now be resisted.
- Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
- The fire damage from the Blazefury Medallion and the Gutgore Ripper's effect should no longer immediately break Gouge.
- Riposte - Fixed a bug where the ability was not usable when a special attack (e.g. Gouge) is parried.
1.08 (9)
- Vanish - Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing.
- Parry - Minimum level to train this ability has been lowered to 12.
- Blade Flurry - This ability will now trigger correctly off of special attacks such as Sinister Strike and Kick.
- Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
- Throw - Use of this ability will now only cause a cooldown with Shoot abilities.
- Ambush - Now uses normalized attack power.
- Backstab - Now uses normalized attack power.
- Riposte - Now properly sets its cooldown.
- Sinister Strike - Now uses normalized attack power.
1.09 (5)
- Deadly Poison V - The charges were inadvertently not increased with the new rank of the ability. Increased from 105 to 120 charges.
- Slice and Dice - This ability should no longer miss.
- Sword Specialization - Special attacks such as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra attack.
- Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
- Slice and Dice - This finisher can now trigger the Ruthlessness talent.
1.10 (10)
- Fixed a bug which prevented Vanish from working properly under certain conditions.
- Seal Fate will now correctly provide a bonus combat point upon landing a critical strike.
- Applying Rogue poisons will no longer break Stealth.
- Slice and Dice - This ability can no longer be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations.
- Sap - Lightning Shield will no longer break Stealth when the Sap is resisted.
- Remorseless Attacks - This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor.
- Distract - This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth).
- Blade Flurry - The additional attacks generated by this ability will now properly take into account the armor of the second target.
- Blind - Now considered a ranged attack. It can no longer be dodged or parried.
- Creatures will no longer get one hit on a rogue before cheap shot takes effect.
1.11 (5)
- Detect Traps is now a passive skill.
- Pick Pocket: This ability will no longer trigger effects on your target.
- Slice and Dice: This ability will no longer play its sound effect twice.
- Vanish: Canceling your Stealth aura while Vanish is running will now cause Vanish to be canceled as well.
- Hemorrhage: Your damage over time effects will no longer consume charges of Hemorrhage.
1.12 (13)
- Due to significant talent changes, Rogues will have all talent points refunded and can be re-spent. Training costs for all talent spell replacements have been significantly reduced.
- Vanish now removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
- Pickpocket can now be used on targets that are in combat, as long as the rogue remains stealthed.
- All manner of rogue reagents can be found in locked junkboxes (obtained from pickpocketing).
- Fixed a bug where the Slice and Dice ability wasn't playing an animation.
- Lethargy Root has been removed from poison vendors and is now a gray item.
- Reduced the number of messages in the combat log when using the Vanish ability.
- Fixed a bug that made Combo Points disappear from your target when using Vanish.
- Eviscerate: Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Black Rock Spire. In addition, Eviscerate now increases in potency with greater attack power.
- Garrote: The damage from this ability has been increased. In addition, Garrote now increases in potency with greater attack power.
- Relentless Strikes: This ability will no longer trigger when your finishing move does not hit your target.
- Rupture: Rupture now increases in potency with greater attack power.
- Sap: Enemy rogues will now always lose stealth when you Sap them.
2.0 (13)
- Due to various talent changes, Rogues will have all talent points refunded.
- "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50.
- The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
- "Shadowstep" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
- "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.
- "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.
- "Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times.
- The Cooldown for "Blind" has been reduced to 3 min, from 5 min.
- There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
- Each rank of "Weapon Expertise" now provides 5 weapon skill.
- "Surprise Attacks" now increases the damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
- Resisted spells will no longer break "Stealth"/"Vanish".
- Combo points added to a target should not be reset until you add a combo point to a different target.
Shaman (73)
0.09 (beta) August 15th, 2004
- Mana Font Totem renamed Mana Spring Totem.
- New Spell: Chain Heal (Levels 40, 46, 54).
- When in Ghost Wolf form, the shaman is now considered a Beast.
- Frost Shock slowing effect will now obey the standard stacking rules.
- Lightning Shock spell removed.
- Stoneskin Totem now reduces melee damage only, not ranged attacks.
- Chain Lightning cast time slightly reduced, damage increased, now deals less damage to each target after the first.
- Earthbind Totem initial effect should no longer be heavily resisted.
- Fire Nova Totem now generates less threat.
- Flametongue Weapon replacements adjusted.
- Flametongue Totem replacements adjusted.
- Frostbrand Weapon slow effect reduced, damage increased, replacements adjusted.
- Lightning Bolt cast time reduced, damage and mana cost reduced accordingly, replacements adjusted.
- Molten Blast removed.
- Purge moved to level 14.
- Rockbiter Weapon replacements adjusted.
- Water Breathing moved to level 22.
- Windfury Weapon moved to level 30, replacements adjusted, effect simplified.
- Windfury Totem replacements adjusted, effect simplified.
- New Spell: Windwall Totem (Level 36, 46, 56)
- Stoneskin Totem’s damage reduction slightly reduced at higher levels.
0.10 (beta) September 16th, 2004
- Flametongue Weapon now always procs, but damage depends onweapon speed.
- Flametongue Totem moved to level 28, now always procs, but damage depends on weapon speed.
- Frostbrand Weapon: Levels at which each rank can be learned have been changed; now procs equally frequently for all weapon speeds.
- Magma Totem moved to level 26.
- Rockbiter Weapon: Levels at which each rank can be learned have been changed.
- Stoneskin Totem effect slightly reduced.
- Windfury Weapon: Levels at which each rank can be learned have been changed.
- Windfury Totem: Levels at which each rank can be learned have been changed.
- Windwall Totem effect slightly reduced.
- Shaman talents are now available.
0.11 (beta) September 28th, 2004
- Stoneclaw Totem changed. All ranks now have increased health.
0.12 (beta) October 10th, 2004
- Stoneclaw Totem is now useable against targets that are immune to nature attacks.
- Rebirth range reduced.
- Ghost Wolf is now only useable outdoors.
- Earthbind Totem movement slow effect has been reduced.
1.01 (pre-release) November 7th, 2004
- Removed facing requirement from Purge.
- Rebirth: Renamed Ancestral Spirit, no longer useable in combat.
- Water Walking: Now cancelled if any damage is taken, requires reagent.
- Water Breathing: Now requires a reagent.
- Earth Shock: Now causes additional threat.
- Healing Stream Totem: Heals in smaller, more frequent intervals (roughly the same total over time).
- Mana Spring Totem: Restores mana in smaller, more frequent intervals (roughly the same total over time).
- Rockbiter Weapon: Now also makes your melee attacks cause additional threat.
- Windfury Weapon: Much more responsive.
- Windfury Totem: Much more responsive.
- New Spell: Reincarnation (Level 30). Reincarnation is a passive ability that will give you to option of letting you resurrect yourself once every half hour upon death.
1.02 (1)
- Earthbind Totem: Added a 15-second cooldown.
1.03 (6)
- Training costs adjusted. Total training cost was decreased.
- Tremor Totem - Now creates the appropriate looking earth totem; tooltip updated to clarify what effects it counters; radius of effect increased; now pulses more frequently.
- Astral Recall - The tooltip now includes the home point the spell will recall you to.
- We've changed the spell icon of several totem spells. They should now all be unique.
- Searing Totem - Damage slightly increased.
- Reincarnation - No longer causes resurrection sickness.
1.04 (5)
- Earth Shock - The visual for ranks two through seven has been changed to be consistent with rank one.
- Windfury - Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended.
- Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is a special quest for them involving a dreaded death knight who dwells in the depths of the Scholomance.
- Frost Shock - Now subject to diminishing returns in PvP. This is considered a slowing effect.
- Grounding Totem - Should no longer redirect area effect spells or be destroyed by area effects spells.
1.05 (6)
- Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury Totems had incorrect level caps when cast by higher level Shaman. All totems should now be summoned at the level of the caster.
- Flametongue Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
- Windfury Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
- Fire Resistance Totem - New icon.
- Frost Resistance Totem - New icon.
- Grounding Totem - Fixed a bug that allowed some area of effect spells to be "grounded" and/or destroy the totem.
1.06 (6)
- Frost Shock - Targets that are immune to movement slowing effects will no longer be affected by Frost Shock's movement slowing effect. Damage will still be caused.
- Reincarnation will no longer be an option on death when a Soulstone effect is active on the Shaman. The Soulstone will be used as the higher priority effect.
- Frostbrand Weapon - Targets that are immune to movement slowing effects will no longer be affected by Frostbrand Weapon's movement slowing effect. Damage will still be caused.
- Call of Flame - Fixed a bug where the damage bonus did not always increase various totems.
- Chain spells cast on PvP targets by an unflagged Shaman will now properly bounce to other PvP targets.
- The tooltip for Fire Nova Totem now correctly reflects the damage the totems deal.
1.07
1.08 (2)
- Lightning Shield - Tooltip updated to reflect actual functionality.
- Ghost Wolf - Will now correctly have its cast time reduced by Nature's Swiftness.
1.09 (9)
- Lightning Shield - This spell will now proc when the shaman is struck by elemental attacks.
- Stormstrike - Earthbind and Stoneclaw totems will no longer use up charges of Stormstrike.
- New Spell - Tranquil Air Totem. Creates a totem that reduces the threat caused by nearby party members by 20%.
- Grounding Totem - This totem will no longer absorb the spell from Crippling Poison or Deadly Poison.
- Purge - Mana cost now based on a percentage of base mana.
- Cure Poison - Mana cost now based on a percentage of base mana.
- Cure Disease - Mana cost now based on a percentage of base mana.
- Poison Cleansing Totem - Mana cost now based on a percentage of base mana.
- Disease Cleansing Totem - Mana cost now based on a percentage of base mana.
1.10 (6)
- Lightning Shield - Bonfires and other environmental damage sources will no longer consume charges of the Lightning Shield. Warsong Gulch power-ups will also no longer consume the charges.
- Grounding Totem - This totem will no longer absorb the procs from: Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.
- Flurry - Your haste will now last only the intended next 3 swings.
- Healing Wave - Mana cost on all ranks reduced approximately 9%.
- Shaman can now use equipped items while in Ghost Wolf form.
- Shaman will no longer stop falling when they use a Sentry Totem.
1.11 (17)
- Frostbrand and Flametongue weapon buffs are benefited by +spell damage.
- Due to significant talent changes, Shaman will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
- Anticipation: Now increases chance to dodge by 1-5%.
- Following durations have been increased - Disease Cleansing Totem, Fire Resistance Totem, Flametongue Totem, Frost Resistance Totem, Grace of Air Totem - Ranks 1 and 2 increased, Nature Resistance Totem, Poison Cleansing Totem, Stoneskin Totem, Strength of Earth Totem - Ranks 1 through 4 increased, Tremor Totem, Windfury Totem, Windwall Totem.
- The following mana costs have been reduced - Searing Totem, Mana Spring Totem, Healing Stream Totem, Rockbiter, Frostbrand, Flametongue and Windfury.
- Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with these two weapons will now be retained if you decide to unspend this talent point and return to it later.
- Flame Shock - Damage over time portion of all ranks slightly increased. Mana cost of ranks 3 through 5 decreased.
- Improved Reincarnation (Restoration Talent) - Fixed a bug where rank 1 of this talent was not decreasing the cooldown properly.
- Elemental Fury: Tooltip now indicates it increases the critical damage for Searing Totem, Magma Totem, and Fire Nova Totem.
- Fire Nova Totem: This totem now receives increased healing from effects that increase the Shaman's spell damage.
- Grounding Totem: This totem will no longer reflect the Mage talent Combustion back onto the Mage.
- Healing Stream Totem: This totem now receives increased healing from effects that increase the Shaman's healing.
- Lightning Bolt: Mana cost reduced approximately 17%.
- Lightning Shield: Some battleground power-up effects were consuming charges of Lightning Shield. They no longer cause charges to be consumed. The range on Lightning Shield has been extended to hit anyone within vision range.
- Magma Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.
- Searing Totem: This totem now receives increased damage from effects that increase the Shaman's spell damage.
- Elemental Mastery: If you have this effect and Clearcasting at the same time, the Clearcasting effect will be consumed first.
1.12 (3)
- Reincarnation should now display the cooldown timer when used.
- Chain Heal - After the initial target is healed, the healing effect will jump to the most damaged target (by absolute health) within range. In addition, if a raid member is the initial target it will look for valid raid targets to jump to rather than non-raid targets as a priority, making it consistent with group targeted Chain Heals.
- Lightning Shield: Air Bubble pockets in underwater regions will no longer consume a charge from this spell.
2.0 (12)
- The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
- The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
- The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
- The bonus of the "Wrath of Air" totem now applies to healing spells as well.
- "Earth Shock" no longer causes increased threat.
- "Frost Shock" now causes increased threat.
- The training cost for "Strength of Earth Totem (Rank 5)" is now correct.
- "Nature's Guardian" will now work properly even when you don't have an enemy targeted.
- Shaman with the appropriate talent spec are now able to dual-wield.
- Self-weapon buffs such as Windfury Weapon can be applied to both main and off-hand weapons.
- Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
- Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.
Warlock (141)
0.08 (beta) July 7th, 2004
- Life Drain: Renamed to Drain Life.
- Life Tap: Life Tap no longer causes threat.
- Nightmare: Getting attacked or damaged will no longer dismount the Warlock from the Nightmare.
- Siphon Mana: Renamed to Drain Mana.
- Summoned pets now regenerate at a slower rate when not in combat.
0.09 (beta) August 15th, 2004
- Demon Breath renamed Unending Breath.
- Sacrificial Shield (Voidwalker) renamed Sacrifice.
- Summon Nightmare cast time decreased to be in line with other mount summoning spells.
- Nightmare renamed Felsteed.
- Felsteed no longer purchased at the trainer, but rewarded via quest.
- Found and fixed a bug that caused the cost per second of Health Funnel to be higher than it should be.
- A failed Ritual of Summoning should no longer cost a soul shard.
- Shadow Ward duration reduced, cooldown increased.
- Curse of Weakness effect reduced at higher levels.
0.10 (beta) September 16th, 2004
- Curse of Tongues duration has been increased.
- Curse of Weakness effect has been slightly reduced.
- Eye of Killrogg change: The eye is now stealthed, moves slower, has 1 hp, and doesn't cause aggro for the warlock if it is detected.
0.11 (beta) September 28th, 2004
- Create Soulstone - soulstones now automatically resurrect you when you die (instead of displaying a confirmation dialog).
- Seduction now has a short cast time. Cooldown timer has been removed.
- New Spell: Curse of Shadow (Level 44).
- New Spell: Create Spellstone (Level 36).
- New Spell: Searing Pain (Level 18).
- New Spell: Soul Fire (Level 48).
- New Spell: Death Coil (Level 42).
- New Spell (Voidwalker): Suffering (Level 24).
- New Spell (Voidwalker): Consume Shadows (Level 18).
- New Spell: Howl of Terror (Level 40).
- New Spell: Create Firestone (Level 28).
- Curse of the Elements changed. It now reduces fire and frost resistances.
- Corruption duration, damage, and mana cost reduced. Deals damage much faster.
- Curse of Agony duration, damage, and mana cost reduced. Deals damage much faster.
- Hellfire duration, damage, and mana cost increased. It is now an instant cast. This spell is now quite dangerous.
- Immolate duration, damage, and mana cost reduced. Deals damage faster.
- The imp no longer runs away from melee attackers.
- You can command your imp to cancel Blood Pact.
- Most of the Warlock's Destruction and Affliction talents are now available.
- Warlock talents have been partially implemented. Two talent trees, Destruction and Affliction, are now in the game.
0.12 (beta) October 10th, 2004
- Soothing Kiss, Suffering and Torment are now useable against targets that are immune to shadow attacks.
- Seduction now only works against Humanoids
- Banish now works against Demons and Elementals only. Cool down timer and reagent removed, duration increased, replacement added.
- Curse of Agony - Now deals its damage in three stages, damage increased, mana cost slightly increased.
- Enslave Demon - Soul Shard cost removed, duration reduced.
- Life Tap no longer interrupts mana regeneration.
- Soul Fire - Mana cost decreased.
- Sacrifice now grants the Warlock damage absorption, rather than full immunity. Duration has been increased.
- Soulstones have been changed to now resurrect the soulstone holder automatically 5 seconds after death.
- All warlock talents are now available
1.01 (pre-release) November 7th, 2004
- Inferno: Now dismisses your pet before casting to allow the Infernal to start Enslaved. Useable outdoors only.
- Only party members can participate in rituals.
- Voidwalkers will wait for enemies in the area before casting Suffering.
- Target of summoning ritual must already be in the same instance if caster is in an instance.
- Summoning gives a confirmation dialog to person being summoned.
- Ghosts can no longer be summoned.
- A bug has been fixed in the calculation of total mana for Warlock pets.
- Lash of Pain (Succubus): no longer requires the succubus to be behind the target.
- Seduction (Succubus): Mana cost reduced, increased the chance of breaking early.
- Soulstones: Now soulbound when created, are consumed to store the target's soul. When that target dies, he may resurrect himself any time up until release. Cooldown added.
- Removed facing requirement from Banish, Corruption, all Curses, Enslave Demon, and Fear.
- Demon spells are now available as Grimoires from the Demon Trainers in the world. Purchase the Grimoire and read it while the appropriate demon is summoned to teach it the spell.
- Enslave Demon once again requires a soul shard, increased the chance of breaking early if cast repeatedly on the same target.
- Howl of Terror: Increased the chance of breaking early.
- Fear: Increased the chance of breaking early.
- Rain of Fire: Duration, mana cost, and damage slightly reduced, deals its damage in more frequent intervals.
- New Spell (Imp): Phase Shift (Level 12).
- New Spell: Summon Felhunter (Level 30). (Quest)
- New Spell: Inferno (Level 50). (Monster Loot)
- New Spell: Curse of Doom (Level 60).
- New Spell: Ritual of Doom (Level 60). (Monster Loot)
1.02 (12)
- Warlock demons have a wide selection of names based on the demon type. This only affects new demons; existing demons will keep their names.
- Warlocks can no longer kill players in duels.
- Death Coil won't give health until it actually hits the target.
- Death Coil will only give the amount of health that it actually drained from the target.
- Create Soulstone: Reduced the Soul Shard cost from two shards to one shard.
- Curse of Shadow: Increased duration from two minutes to five minutes.
- Curse of the Elements: Increased duration from two minutes to five minutes.
- Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
- Devour Magic (Felhunter): Fixed a bug where the felhunter would be healed every time the spell was used, in addition to the healing gained from successful dispelling.
- Tainted Blood (Felhunter): The reactive effect no longer causes threat.
- Training costs adjusted. Total training cost was decreased.
- Enslave Demon: Can no longer be cast on tapped targets.
1.03 (10)
- Improved Drain Mana - Will now report to the combat log all damage caused.
- Inferno - The duration the Infernal is enslaved when first summoned has been increased. The area of effect damage caused by the Inferno spell, and all threat generated by it, will now originate from the Infernal. The Infernal will now immediately attack targets within the radius of the spell.
- Enslave Demon - Is no longer dispellable.
- Curse of Agony - Now benefits from items that increase shadow damage.
- Nightfall - Fixed a bug where the Shadow Trance effect was lost without benefit. Previously, the talent had a 3%/4% chance of triggering. It now has a 2%/4% chance of triggering, and the tooltips have been updated to accurately reflect this change.
- Ritual of Doom - The death caused at the completion of the ritual no longer causes durability loss.
- Firestone - Equipping Firestones will now increase damage caused by fire spells.
- Spellstone - Equipping Spellstones will now improve your chance to get a critical strike with spells.
- Fear - Mana cost changed to a percentage of base, which results in an increase in cost.
- The Shadow Trance buff granted by the Nightfall talent will no longer be used up by a shadowbolt that was in mid-cast.
1.04 (6)
- Warlock Epic Mount quest added. To begin, speak with a demon trainer in any of the capital cities: Kurgal, Martha Strain, Spackle Thornberry, or Jubahl Corpseeker.
- The Warlock Infernal quest is now available and can be found in Felwood.
- The Warlock Ritual of Doom quest is now available and can be found in the Tainted Scar.
- The succubus model has been updated.
- Paranoia (Felhunter) - Increased stealth detection.
- Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns.
1.05 (19)
- Improved Drain Mana - Damage caused is now considered Shadow damage and is no longer reduced by armor.
- Improved Voidwalker - Now increases the effectiveness of all Voidwalker spells (including Sacrifice) by 10/20/30%.
- Improved Succubus - Now increases the effectiveness of all Succubus spells by 10/20/30%.
- Master Summoner - In addition to decreasing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%.
- Improved Enslave Demon - In addition to reducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%.
- Demonic Sacrifice - Is now instant cast.
- Improved Firestone - Now also improves the bonus Fire spell damage of Firestones by 15/30%.
- Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner.
- Drain Mana - Targets with no mana will no longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell.
- Improved Drain Mana - Damage caused by this talent is now improved by the Shadow Mastery talent.
- Conflagrate - Range increased.
- Siphon Life - Is now instant cast, damage increased.
- Siphon Life and Curse of Agony will now stack with similar spells cast by other warlocks.
- Paranoia - No longer causes threat when cast.
- War Stomp (Doomguard) - Now has a maximum of five targets.
- Pet speed has been increased when out of combat and following master.
- Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used.
- Spirit Guides in Battlegrounds will now resurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal was the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned.
- Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony.
1.06 (15)
- Due to significant talent changes, Warlocks will have all talent points refunded and can be respent.
- Cripple (Doomguard) - Targets that are immune to movement slowing effects will no longer be affected by Cripple's movement slowing effect. Melee and ranged attack speed slowing effects will still affect these targets.
- Demon Skin/Demon Armor - Now increases health regeneration at all times, as was always intended. Previously, the health regeneration only occurred out of combat. Tooltips updated.
- Demonic Sacrifice - The sacrifice effects for the Voidwalker and Felhunter have changed. The Voidwalker will now regenerate 3% of your total health every 4 seconds. The Felhunter will now regenerate 2% of your total mana every 4 seconds.
- Demonic Sacrifice now works properly on banished summons.
- Summon Dreadsteed - New icon.
- Dark Pact - Fixed a bug where the combat log was reporting an incorrect value of mana gained by the caster when there wasn't enough mana to drain from the pet.
- Phase Shift (Imp) - While phase shifted, the imp is now targetable but will remain an invalid target for all spells and attacks except self-cast spells.
- Improved Healthstone - The increased effect from this talent should now properly apply to other players that use the Warlock's Healthstones.
- Ritual of Summoning - Fixed a bug where players could be summoned from outside the same instance as the warlock in some cases.
- Unholy Power - No longer requires the Fel Stamina talent. Is now a tier 4 talent and is a prerequisite for the new Master Demonologist talent.
- Master Conjuror - Talent replaced with a new talent called Master Demonlogist.
- New Talent (Demonology): Master Demonologist - Grants both the Warlock and the summoned demon an effect as long as that demon is active. The effect granted depends on the type of demon summoned.
- Unholy Power - No longer requires the Fel Stamina talent. It now requires the Master Demonologist talent.
- Ritual of Doom - Should now display the cooldown.
1.07 (13)
- Inferno - The stun effect can now be resisted. Tooltip updated to reflect enslave duration after the initial summon.
- Spell Lock (Felhunter) - In addition to interrupting spellcasting, it will now silence the target for a short duration.
- Benefits received from the old Master Conjuror talent should now be removed on all Warlocks.
- Firestone - When a Firestone is equipped, it should no longer interrupt tradeskill creation.
- Demonic Sacrifice - All effects gained from sacrificing the pet should no longer be dispellable.
- Conflagrate - The Conflagrate spell is now instant cast. The damage and mana cost has been raised on all ranks of the spell.
- Fear will now cause creatures to flee immediately, even if they are already moving.
- Succubus pets will be smarter about when to use Seduction.
- Succubus pets can now autocast Lesser Invisibility.
- Fixed a bug where Fear and Curse of Recklessness, when used together, would prevent targets from casting spells.
- Fixed a bug where Soul Link and Power Word: Sheild, when used together, would heal the Warlock instead of splitting or absorbing damage.
- Demon Armor - The armor increase will now stack together with Scrolls of Protection.
- The Improved Drain Mana talent no longer does additional damage from plus damage items. This bonus damage was unintended and was a bug.
1.08 (13)
- Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished.
- Corruption - Duration reduced and damage per tick increased. Total damage over duration approximately identical.
- Curse of Agony - Duration reduced to 24 seconds and damage per tick increased. Total damage over duration approximately identical.
- Conflagrate - Conflagrate will now correctly remove Immolate rank 4 from its victim when cast.
- Bane - Now reduces casting time of the Soul Fire and Hellfire spells in addition to Immolate and Shadow Bolt.
- Intensity - Now reduces chance to be interrupted during cast time of Rain of Fire, Hellfire and Soul Fire spells.
- Pyroclasm - Now gives a chance to stun when Rain of Fire, Hellfire, and Soul Fire spells damage the target.
- Soul Link - Percentage of damage split with pet has been reduced.
- Ruin - Critical damage bonus reduced.
- Summon Felhunter - Has a new, unique sound effect.
- Improved Drain Mana - Damage caused by this talent will now cause 150% damage instead of 200% damage, which is now consistent with other damage spells.
- Lesser Invisibility (Succubus) - Tooltip updated to reflect actual functionality.
- Fixed a bug that would cause the Master Demonologist buff to be removed if the pet was banished.
1.09 (8)
- Searing Pain - Reduced mana cost by 10%.
- Infernal and Doomguard - Increased armor 10% and damage 30% on both pets.
- Soul Link - This spell can no longer be partially dispelled off the warlock. In addition, Soul Link can no longer be used on non-demon pets.
- Hellfire - Victims of Hellfire are now able to resist properly. Warlocks continue (as designed) to be unable to resist their own damage.
- Curse of Shadow and Curse of the Elements - These curses can no longer cause resistance to become negative. To compensate, both curses now increases the damage taken from the appropriate schools by a percentage.
- Summon Felsteed - Mana cost reduced.
- Summon Dreadsteed - Mana cost reduced.
- Pyroclasm - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
1.10 (14)
- Improved Shadow Bolt will now proc properly after landing a critical strike with Shadow Bolt.
- Curse of Agony - The damage over time component of this curse will now only trigger periodic triggerable procs.
- Shadowburn - The debuff which produces the soul shard upon death is now visible to the player and has a 5 sec duration. The Warlock will no longer sometimes receive two soul shards upon the victim's death. Targets which do not grant experience or honor will no longer produce shards.
- Rain of Fire - This ability will correctly trigger Pyroclasm again.
- Master Demonologist - Pets that were crowd controlled at the moment of summon prevented you from receiving the buff from this talent. That has been fixed.
- Curse of Doom - This curse can no longer be cast on players who are under the control of a creature.
- Shadowburn - This spell will no longer apply its debuff to the creature when the spell is resisted. Targets which do not grant experience or honor will no longer produce shards.
- Curse of Weakness - Mana cost decreased substantially.
- Curse of Recklessness - Mana cost decreased.
- Creatures immune to fear are now also properly immune to the fear effect of Death Coil.
- Suffering (Voidwalker) - Radius increased, tooltip updated.
- Death Coil - The horrify component no longer affects undead creatures (they've seen it all before.)
- Siphon Life - No longer keeps players in combat for its duration.
- Improved Shadow Bolt - When a fire spell is reflected back at the caster, the caster will now correctly receive the Shadow Vulnerability effect.
1.11 (19)
- Shadow Ward now has a new rank (Rank 4) available as item loot in dungeons. The amount of damage absorbed by this ward was increased substantially on all ranks.
- Soul Link: If your pet is banished, Soul Link will stop functioning until Banish wears off. In addition, Soul Link's tooltip has been clarified to indicate it only works with your imp, voidwalker, succubus, or felhunter.
- Curse of Agony: The damage from this spell will now continue even if the caster dies or leaves the area.
- Emberstorm: This talent will now correctly increase the damage the Warlock takes from Hellfire.
- Hellfire: Aftermath can now be triggered by this spell.
- Improved Shadow Bolt: Periodic damage spells and non-damaging spells will no longer consume charges of Shadow Vulnerability.
- Shadowburn: If you cast Drain Soul while this aura is on the victim, you will no longer receive two soul shards upon the victim's death.
- Cripple (Doomguard): Due to haste effect change, the tooltip has been changed to 45%.
- Curse of Tongues: This spell will no longer debuff the target if they are immune to the spellcast slowing effect
- Enslave Demon: Due to haste effect change, the tooltip has been changed to 40%.
- Health Funnel: This spell will now work correctly on low-level enslaved demons.
- Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.
- Siphon Life will now properly gain a benefit from Shadow Mastery.
- A soul shard will be refunded to the caster any time a summoned pet despawns rather than dies.
- Aftermath: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Improved Shadow Bolt: The effect of this talent will now still be placed on the victim if the caster is killed before their spell reaches the target.
- Life Tap: This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of health lost and mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.
- Players that log out of the game and back while having a pet summoned will now be properly credited a Soul Shard.
- Warlock pet sounds have now been added in all languages.
2.0 (12)
- "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
- Melee damage of "Felguard" has been reduced.
- The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced.
- The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.
- The mana cost of "Soul Fire" has been reduced by approximately 45%.
- The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery".
- Pets will again have their mana reset to full in addition to their health when first summoned.
- "Demonic Resilience" will now properly reduce pet damage taken.
- Fire objects in the game world (bonfires, braziers) will no longer trigger "Nether Protection".
- When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast.
- The bonus that the spells "Corruption" and "Curse of Agony" receive from bonus spell damage effects has been decreased by approximately 10%.
- The range of "Drain Life" and "Drain Mana" spells have been increased.
Warrior (112)
0.08 (beta) July 7th, 2004
- Hamstring: Duration reduced.
- Talents are now available for the Warrior class.
0.09 (beta) August 15th, 2004
- Strike renamed Heroic Strike.
- Punishing Blow renamed Mocking Blow.
- Sundering Strike renamed Sunder Armor.
- Sunder Armor no longer stacks with Expose Armor, but will now stack with Faerie Fire.
- Recklessness now has a percent based armor reduction, but using it makes you immune to all fear effects for the duration.
- Dual Wield no longer requires skill points to purchase. It is available on Warrior trainers at level 20 for a monetary training cost.
- Intimidating Shout now has a chance to break when the feared target is damaged.
- Charge range changed to 8-25 yards.
- Charge minimum range reduced to 8 yards.
- Charge can now be done during combat, but the target must still be within the 8-25 yard range.
- Taunt effectiveness reduced.
- Enrage now has a max duration.
- Enrage triggers off being hit with a critical hit now, damage increases with the rank of the talent.
- Removed attack speed bonus from enrage.
- Reduced enrage damage bonus slightly.
- Moved enrage/flurry/cruelty, changed pre-requisites for each.
- Reduced rage bonus for Improved Heroic Strike.
- Mortal Strike now has a cool-down, damage has also been reduced.
- Rage bonus for Improved Charge reduced.
- Tactical mastery points distributed evenly. Players will no longer experience “diminishing returns” from putting more points into the talent.
- Slightly reduced the damage bonus given by 2-handed weapon specialization.
- Improved the Anticipation talent.
- Increased the amount of ranks you can have in Improved Disarm by 3.
- Reduced strength of combat endurance.
- Increased duration of Improved Battle Shout.
- Reduced Deep Wounds damage.
- Improved Hamstring slightly improved. (Note: base Hamstring ability has been slightly reduced).
- Improved Pummel is no longer a pre-req for Improved Overpower.
- Reduced chance to gain rage from Unbridled Wrath.
- Changed Taunt to improve the effectiveness of Taunt rather than reduce the rage cost.
0.10 (beta) September 16th, 2004
- Charge is no longer usable during combat. Stun duration component has been reduced, rage generation changes with each rank.
- Demoralizing Shout effect is now reduced at higher ranks.
- Pummel has had its interrupt duration reduced.
- Shield Bash has had its interrupt duration reduced; cool-down timer has been increased.
0.12 (beta) October 10th, 2004
- Taunt and Challenging Shout are now useable against targets that are immune to physical attacks.
- Hamstring - Movement slow effect reduced.
- New Spell: Berserker Rage (Level 30)
1.01 (pre-release) November 7th, 2004
- Defensive Stance has been improved to hold aggro more effectively.
- Taunt: removed rage cost and global cool down.
- Polearm proficiency can now be learned by Warriors.
- Inner Rage: Removed.
- Pummel: Removed.
- Heroic Strike: Now available in all Stances, damage increased on some ranks, decreased on others.
- Sunder Armor: Now available in all Stances.
- Shield Bash: Now available in all Stances.
- Hamstring: Now available in Battle and Berserker Stance.
- Rend: Now available in Battle and Defensive Stance, damage slightly increased on some ranks.
- Recklessness: Moved to level 50, moved to Berserker Stance, can be cancelled early, now causes the Warrior to take extra damage instead of decreasing armor.
- Bloodrage: Available in all Stances, cool down increased.
- Cleave: Moved to level 20, available in all Stances, damage reduced.
- Mocking Blow: Moved to level 16, damage increased, replaced more frequently.
- Shield Wall: Moved to level 28.
- Slam: Available in all Stances, damage reduced, casting is pushed back when hit.
- Thunder Clap: Damage increased.
- Defensive Stance: Now reduces damage taken and damage caused instead of increasing Defense skill.
- Intimidating Shout: Moved to level 22, no longer causes the targeted enemy to run in fear, but will cower in fear. The cowering effect is broken by damage.
- Warrior abilities that target one or more enemies now generate additional threat.
- Taunt: Now gives the target just enough threat to attack you. Cool down added.
- Berserker Rage: Moved to level 32.
- New Ability: Retaliation (Level 20).
- New Ability: Execute (Level 24).
- New Ability: Intercept (Level 30).
- New Ability: Whirlwind (Level 40).
1.02 (11)
- Warriors will now resume attacking after performing a Slam attack.
- New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack that causes damage and interrupts spellcasting for a short duration.
- Shield Bash: No longer usable in Berserker Stance.
- Intercept: Cost reduced from 15 rage to 10 rage, damage reduced accordingly.
- Bloodrage: Now generates 10 rage immediately and 10 rage across the duration.
- Improved Bloodrage: Now reduces the health cost of Bloodrage by 25% (rank 1) and 50% (rank 2).
- Berserker Stance: Now increases critical strike chance by 3% instead of granting 10% melee haste. Extra damage taken reduced from 20% to 10%.
- Damage bonus for the Warrior's One-Handed Weapon Specialization (Protection tab) increased to 2% per rank.
- Amount of threat generated by Shield Bash when Shield Discipline is active has been increased.
- Mortal Strike changed to deal weapon damage + a flat amount (85, 110, 135, 160) instead of percentage-based damage.
- Additional ranks available on Warrior trainers.
1.03 (14)
- Training costs adjusted. Total training cost was slightly increased.
- Battle Shout - Rage cost reduced.
- Bloodrage - Health cost reduced.
- Heroic Strike - Damage increased.
- Parry - Moved to level 6.
- Thunder Clap - Now causes Physical damage instead of Nature damage; damage increased; duration increased with each new rank.
- Improved Sunder Armor - Now decreases rage cost by 1/1/1.
- Improved Thunder Clap - Now decreases rage cost by 1/1/2.
- Execute - Full rage is no longer consumed when the ability does not hit.
- Overpower - Should now be usable when a special attack is dodged.
- Fixed a bug where rage was not being generated when normal melee attacks were parried, dodged, and blocked.
- Charge has been improved so it will work through doorways and won't path you through an entire dungeon.
- Sweeping Strikes bug fixed. It will hit more reliably and show up in combat log correctly.
- Added a visual to Sword Specialization "proc" that will now show up in the combat log as well.
1.04 (1)
- Thunder Clap - Visual and animation changed.
1.05 (10)
- Deathwish - Is now usable while under a Fear effect, and will also remove an existing Fear effect.
- Overpower - Fixed a bug where the ability was sometimes blocked.
- Improved Cleave - Now increases damage bonus by 40/80/120%.
- Blood Craze - Talent design changed. It now regenerates 1/2/3% of the Warrior's total health over six seconds after being the victim of a critical strike.
- New Fury Talent: Dual Wield Specialization - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly.
- Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance.
- Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability.
- Concussion Blow - Changed to an instant, stunning attack and removed the damage portion.
- Shield Specialization - In addition to increasing % chance to block, it now gives the Warrior a 20/40/60/80/100% chance to generate one rage on a successful block.
- Deep Wounds can now be triggered by critical strikes from combat abilities.
1.06 (15)
- Due to significant talent changes, Warriors will have all talent points refunded and can be respent.
- Hamstring - Will now cause damage to targets immune to movement slowing effects. Movement slowing effect improved.
- Improved Hamstring - Design changed. No longer improves the movement slowing effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize the target for 5 seconds.
- Booming Voice - In addition to increasing duration, this talent will now increase the area of effect of Battle Shout and Demoralizing Shout by 10/20/30/40/50%.
- Battle Shout - Tooltip updated to display area of effect (in yards).
- Demoralizing Shout - Tooltip updated to display area of effect (in yards).
- Improved Berserker Rage - No longer increases the duration of the effect. The talent will now generate 5/10 rage when Berserker Rage is used.
- Improved Demoralizing Shout - Effectiveness increase from talent increased to 8/16/24/32/40%.
- Piercing Howl - No longer has a prerequisite (Improved Demoralizing Shout).
- Deathwish - Is now usable while under a Fear effect, which will also remove the Fear effect.
- Bloodthirst - Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health.
- Concussion Blow - No longer requires purchase of the Improved Revenge talent.
- Shield Discipline - Removed and replaced by the new talent Shield Slam.
- New Talent: Shield Slam - Slam the target with your shield, causing damage and has a 50% chance to dispel 1 magic effect on the target. Also causes a moderate amount of threat. Requires the purchase of the Concussion Blow talent.
- Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes to the amount of threat caused.
1.07 (8)
- Deflection - Will now increase parry chance when using Fist Weapons.
- Retaliation - Will now cause a maximum of 30 retaliatory strikes in 15 seconds. In addition, retaliatory strikes will not be possible while stunned.
- Improved Revenge - The stun effect can now be resisted.
- Mace Specialization - The stun effect can now be resisted.
- Retaliation, Recklessness and Shield Wall will no longer be cancelled if you switch stances while the effect is active.
- Shield Slam - Threat caused increased.
- Shoot Bow/Gun/Crossbow - Should no longer cause a global cooldown on all other abilities.
- Sweeping Strikes will now ignore dead targets, and will ignore PvP enabled targets if you are not PvP enabled
1.08 (8)
- Concussion Blow - Will now initiate combat when used.
- Shoot Bow/Crossbow/Gun - Fixed a bug where these abilities could be used faster than intended.
- Throw - Use of this ability will now only cause a cooldown with Shoot abilities.
- Mortal Strike - Now uses normalized attack power.
- Overpower - Now uses normalized attack power.
- Whirlwind - Now uses normalized attack power.
- Warriors can immediately charge after using trinkets to remove immobilizing effects.
- Camera angles when using Charge should be improved.
1.09 (11)
- Shield Block - This aura will now correctly be removed when the charges are all consumed. However, it is still possible when fighting multiple opponents to get extra blocks due to technical restrictions.
- Charge - Should no longer desync characters from the server when charging from land to water.
- Execute - Improved Execute and other discounts to the Execute ability will now correctly convert the resulting extra rage into damage.
- Retaliation - This ability will no longer lose charges when the attacker is behind the warrior.
- Sword Specialization - Special attacks such as Sinister Strike, and Mortal Strike now properly trigger the chance to gain an extra attack.
- Sweeping Strikes - Whirlwind and Retaliation will now correctly consume the charges from Sweeping Strikes.
- Bloodthirst - The damage component has been increased to 45% of attack power.
- Enrage - The talent will now grant 5/10/15/20/25% extra damage when enraged, instead of 8/16/24/33/40%.
- Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
- Improved Revenge - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
- Unbridled Wrath - Only normal melee swings will trigger the rage generation from this ability.
1.10 (9)
- Rage generated from Unbridled Wrath and Shield Specialization will now display properly in the combat log.
- Fixed a bug where the Deep Wounds talent did not trigger "on next melee" attacks when the player had initial aggro.
- Execute - This ability will now work with Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage.
- Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
- Flurry - Ranks 1 through 4 of this talent will now activate correctly again.
- Retaliation - This ability will now function correctly at full melee range.
- Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets.
- Flurry - Your haste will now last only the intended next 3 swings.
- Sweeping Strikes - The additional attacks generated by this ability will now properly take into account the armor of the second target.
1.11 (7)
- Fixed an issue where the Improved Charge talent was incorrectly increasing the amount of rage generated by Charge.
- Improved Bloodrage talent changed to generate additional rage when the ability is used.
- Improved Revenge ranks evened out, resulting in an additional 5% for the final rank. Chance to stun at each rank changed to 15/30/45%.
- Bloodrage - Fixed a bug that caused Bloodrage to cost twice the intended health.
- Flurry: The tooltip for this talent has been adjusted to indicate it only works on normal melee swings.
- Shield Slam: This ability has received a redesign. It now costs 20 rage to use and the damage it does is modified by your shield block value. However, the base damage has been reduced. It generates more threat per rage and more damage per rage than it did previously.
- Sweeping Strikes: This spell has a number of fixes: When used in conjunction with Execute and the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage; If the ability you are using does not deal damage, it will not use a charge of Sweeping Strikes; The extra attack it generates when used with Whirlwind now has the correct damage range; The additional attacks generated by this ability will now properly take into account the armor of the second target.
1.12 (5)
- Bloodthirst: This ability will now correctly benefit from attack power bonuses versus specific creature types.
- Flurry: The text on the tooltip has been corrected to indicate it triggers on all types of attacks.
- Shield Slam: This ability will sometimes no longer remove more than one beneficial effect from the target.
- Thunderclap: This ability was left at 10% despite the haste effect changes. This means its potency has been reduced slightly.
- Canceling Bloodrage while in PvP or dueling will no longer remove you from combat.
2.0 (13)
- The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
- All warriors had their critical strike chance adjusted upward slightly (about 1%).
- "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
- The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
- "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
- Increased the health bonus from "Commanding Shout" by 50%.
- "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".
- "Weapon Mastery" Rank 2 of this talent now grants full immunity to "Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted.
- "Slam's" swing time is no longer slowed by damage taken.
- "Rampage's" rage cost has been reduced to 20.
- The daze portion of "Piercing Howl" will now still land even if the target is already snared.
- The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will no longer decrease as ranks increase.
- Rage generation from dealing damage has been normalized.
- All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).